Perhaps you will need to clarify specifically what you seek.
"A database for a game, and not the web" sounded to me like "a database that a game can use locally on a machine, to store information like saves, preferences, scores, etc."
If you want a database that runs on a central server and not a single user's computer, then you'll probably end up using the same database systems used on websites: MySQL, PostgreSQL, etc...
I'd love to elaborate about discussions...........
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Depends rather in what language you're gonna program the game, but in most cases I'd go with PostGreSQL or MySQL.
Both are very stable databases, but I always prefer open source software, so my first choice would be PostGreSQL.
For example, if you're programming C/C++ this would be a pretty good library.
In other languages, I'm not sure so Google that.
> It sounds like it is not for 'multi-player' because it reads of the system disk ( HDD ? )
I'm not sure if you understand what a database is about, while it is able to handle real time data no "good" programmer would ever use it as such.
A database is used to store data, and retrieve that data when a user wants to log-in. Then the application should store those values in the memory and handles the rest from there. When a user go's offline the application should store those values into the database for the next time the user logs in.
And on a second note, where else should the database store the data on the computer? On memory?
I don't think I'm dealing with quite the same pressures though, at the very least its a significantly smaller system. For the time being I'm just going to put together a quick scrubby box though and hope it works good enough to not make my house toxic
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.