How to: Hide Entered Chat Messages

Cilla

is watching you! Ahh, fresh meat!
Anyway it is very helpful

I opened a thread and asked if it is possible to hide the tooltips and everyone said,
NO YOU CANT or whatever..

Bump
 

Cilla

is watching you! Ahh, fresh meat!
why don't u add this piece of information into ur tutorial? :)
I'll put it all in there in one heap, get what I mean?
I do not want to edit for every single thing, that confuses^^.
Almost done with Part3 and I'll update it together.

;)
 
B

brulogaz

Guest
The chat recipent won't appear in my game interface menu =/ (I tried with raw data coched too.)

My game interface menu start with icon *******, and goes down in alphabetical order to text ****. But theres not Chat recipent or anything like that. I am looking at the right place?


Edit: I overwrited the gameinterface.rar files then i restarted the editor and its fine now:shades:
 

H34DhUnT3r

Ultra Cool Member
Thank you for bumping, didn't know that this exists
But this is really useful for my RPG -load command :) (+rep)

Greetings,
H34DhUnT3r[NL]
 

Ghan

Administrator - Servers are fun
Staff member
I think that since:

1. This tutorial is informative and helpful,

2. This tutorial has received many replies/critiques/etc.,

3. This tutorial has come a long way from when it was first posted,

it deserves approval. Approved!
 

Jackal

You can change this now in User CP... or Die Tryin
>Extract the content into your Warcraft III Directory
>3.) Then:
>Run your WE or WEU, open your map, and go to Advanced -> Game Interface...

So you just move the UI and units folder to ur warcraft III folder and then just open ur map? Im confused. :S
 

Cilla

is watching you! Ahh, fresh meat!
Eeeehm, yes I think so. ;)

Long time since my last visit but I think Ill come back in a little while when I got more time. The WE still is a great and powerful tool, I havent seen something alike yet.


I hope I can run WC3 and the WE under Vista 64bit?!^^
 

Romek

Super Moderator
Staff member
Thread Revival...

Its not bad. I think I've seen it before.

Just one thing I'd like to correct:

Change
Code:
    Unit - Hide (<your unit>)
    Custom script: call UnitRemoveAbilityBJ( 'Aloc', <your unit> )
    Unit - Unhide (<your unit>)
to

Code:
    Unit - Hide (<your unit>)
    Custom script: call UnitRemoveAbility( <your unit>, 'Aloc' )
    Unit - Unhide (<your unit>)
No point in using a BJ there.
 

Cilla

is watching you! Ahh, fresh meat!
Hmm thanks, ill edit it eventhough I don't know the difference anymore. :(
something with natives etc.. hmm?!^^

Hmmm I also still got this adaptive playerchar-bound camera JASS-script and never published it..., I'll reenter the mapping-com in few weeks. ;)

€:
Rereading the tut I found a lot of mistakes, but as I am not a native speaker, I guess there are still some serious mistakes in there. Id be glad if you post them to improve the qualitiy of the tut an to improve my english skills. :p
 

Moogle

New Member
Very nice tutorial, again the English could be improved, but very helpful.

Unfortunately, your first method of preventing the chat log from being fixed DOES NOT WORK. The second one does, however. I would advise you edit out the first example.

However, great job, it helped me with a serious problem.
 

SerraAvenger

Cuz I can
JASS:
Code:

Code:
    call ShowUnitHide( <your unit> )    
    [COLOR="Red"]call call [/COLOR]UnitRemoveAbility( <your unit>, 'Aloc' )
    call ShowUnitShow( <your unit> )
 

Cilla

is watching you! Ahh, fresh meat!
Hi guys, haven't been here for a long time.

I just read the first one does not work? I guess it does not work anymore for any reason? - Patch maybe?


I might have some time to redo the tut in some weeks.


€:
@Romek
Thanks - someone already changed this.

@SerraAvenger
Thanks!

I did some other minor changes too.
 

SerraAvenger

Cuz I can
-Tooltip will be hided(, no playername and unit description)
-Healthbar will be hided when you move your mouse over the unit
-Healthbar can be shown by pressing ALT
-Unselectable
-but Targetable
-Obeys pathing rules
-got no own pathing (2 of these units can stand in each other)


Not true. The unit is still selectable, but not by clicking it. You can still Drag-Select it, though.
Also, they will no longer obey formation-commands (they will just act as if ordered independantly, ie they will run to exactly the same position instead of some interesting formation)

Interesting tutorial nevertheless.
 

Cilla

is watching you! Ahh, fresh meat!
Thanks SerraAvenger, I made some changes to that listing.

Interesting tutorial nevertheless.
I guess it would be of more use if I completed the last part.. :eek:
 
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