Hello guys. Me and a friend is planning a pretty huge project based on our knowledge. Of course we have a lot of problems, but we work them out after som researching and experimenting. Still, there is problems our heads nearly explode of. First thing is that we want to customize abillites much more than we are allowed to do, but maybe you guys know a way?
We are trying to make a hero based on Blood Magic, so:
We want to give a hero the passive abillty to heal 25 damage every time he attacks a unit. We used Bash as the "base abillity" and removed the extra dmg and stun, then we tried to add "Heal" to "Stat - Buff" but that was for "Active abillites" or something. The only triggers we found that has anything with HP was setting unit HP to either a chosen % or value, which really isnt "adding hp".
And while talking about Blood Magic spells, anyone made an abillity that consume HP instead of Mana?
Thanks in advance.
We are trying to make a hero based on Blood Magic, so:
We want to give a hero the passive abillty to heal 25 damage every time he attacks a unit. We used Bash as the "base abillity" and removed the extra dmg and stun, then we tried to add "Heal" to "Stat - Buff" but that was for "Active abillites" or something. The only triggers we found that has anything with HP was setting unit HP to either a chosen % or value, which really isnt "adding hp".
And while talking about Blood Magic spells, anyone made an abillity that consume HP instead of Mana?
Thanks in advance.