how to make this hero

millzy

Ultra Cool Member
how would i go about making Maliken from Heros of Newerth
Link - Maliken

also any suggestions for what moddel to use

Sword Throw
Throws sword in target direction, damaging enemies in radius for 80 / 140 / 200 / 260 Magic damage.

Any enemies hit by the sword have 20 / 30 / 40 / 50% Movement speed slow initially, which wears off over 6 seconds.
Using this ability again while the sword is in mid-flight will teleport self to the sword's current location.

Sword of the Damned
Grants Maliken the ability to toggle on Enchanted Flames or Life Essence.
Enchanted Flames Effects
10 / 20 / 30 / 40 Damage
Deals 6 / 9 / 12 / 15 True damage to self on attack. Will not cause health to go below 15%\n\n^ySword Throw Modifications:\nCauses Sword Throw to deal +40 / 50 / 60 / 70 extra Magic damage per target.\nUsing Sword Throw will deal 25 / 30 / 35 / 40 True damage to self.
Life Essence Effects
-10 / -20 / -30 / -40 Damage
Heals self for 10 / 20 / 30 / 40 per attack. \n\n^ySword Throw Modifications: \nReduces damage dealt by Sword Throw by 40%.\nCauses Sword Throw to heal self for 10 / 20 / 30 / 40 per target. Will not heal for more than 300 total Health.

Hellbourne Zeal[passive]
Attack speed increased by 0.5 / 0.8 / 1.2 / 1.4 for every 1% Health missing. Maximum bonus of +100 attack speed.

Possession
Same as Metamorphosis
Attack Type changes to Ranged, with a range of 550.\n\nAttacks splash to nearby units.\n^y50 / 75 / 100%^* Splash in a 75 AOE\n^y35 / 50 / 65%^* Splash in a 200 AOE\n^y20 / 25 / 30%^* Splash in a 350 AOE
 

Moridin

Snow Leopard
It's sword throw btw :p.

Well, the first ability, sword throw, would be a dummy triggered ability. Use channel with a target point, and trigger it such that whenever the ability is cast, it spawns a dummy with the model of a sword at a certain flying height and slides it from the hero to the target point. After it's done sliding to the target point, it slides back to the hero (with the hero's position constantly being refreshed, incase he moves).

While it's moving you need to detect the units in a certain radius around it, damage them and set a boolean variable to true that's unique for each unit damaged. That will ensure that the unit is only damaged and slowed once and not constantly throughout the slide. The slow should be pretty easy, spawn a dummy (invisible this time) which casts a modified version of warden's poison strike or some other slow ability that fits.

-----------------
The others are also definitely possible, but they require a little bit more thought on my part.
 

millzy

Ultra Cool Member
It's sword throw btw :p.

Well, the first ability, sword throw, would be a dummy triggered ability. Use channel with a target point, and trigger it such that whenever the ability is cast, it spawns a dummy with the model of a sword at a certain flying height and slides it from the hero to the target point. After it's done sliding to the target point, it slides back to the hero (with the hero's position constantly being refreshed, incase he moves).

While it's moving you need to detect the units in a certain radius around it, damage them and set a boolean variable to true that's unique for each unit damaged. That will ensure that the unit is only damaged and slowed once and not constantly throughout the slide. The slow should be pretty easy, spawn a dummy (invisible this time) which casts a modified version of warden's poison strike or some other slow ability that fits.

-----------------
The others are also definitely possible, but they require a little bit more thought on my part.
ok but im going to have to do the sword of deman spell first because it conflics with sword throw skill (the damage)
 
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