Arcane
You can change this now in User CP.
- Reaction score
- 87
Hunter and Prey
In this deadly game of hunting, are you the hunter? Or are you the prey...
Basically just a game of hunting with two teams, the Hunters and the Creatures – the Hunters have much better equipment, base, and numbers, but the Creatures each have a unique ability that aids them and they are very strong individually. The game ends when either all the Hunters or all the Creatures die.
Right now it's six hunters and two creatures. The creatures are randomly picked and both creature players will always be the same.
Hunters
Haven't really thought about this, any ideas? BTW, I want each Hunter to have a 'role' in the hunt...
Creatures
Werewolf - Can morph into a very powerful wolf at nighttime.
Demon - Super fast health regeneration rate.
Ghost - Cannot be killed without destroying tomb and resistant to physical attacks.
Vampire - Can convert enemy heroes into vampires and suck blood. Requires blood to survive and burns slowly in the sunlight unless in coffin.
Dragon - Can fly.
Spider Queen - Can inject eggs into a victim (unit) to spawn a spider minion.
Succubus - Can charm enemy units.
Lost Soul - Permanent Invisibility and resistant to physical damage.
So the Hunters should have a base in the middle with shops, healing fountains, and CPU controlled guards, along with outposts scattered throughout the map... While the creatures, have to choose their own 'den' somewhere in the wild and have to attack guarded healing fountains to restore lost health. There should also be villages in various places on the map so the creatures can gain some experience or gather minions.
What I really need help on right now is ideas, and terraining... so if anybody could contribute some ideas or help out with the terrain...