Iconing Problem

Pigger

New Member
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13
Me again, I checked out this tutorial on how to create icons and such. That's not the problem. I've made a passive icon based off the Dire Wolf icon, no real major changes. I got that working great in my map, now the problem; When I went and made my DISBTN, I did everything correctly (as per the tutorial) and I've saved/converted and everything the same as the PASBTN, but when I import it, and change the path (ReplaceableTextures\CommandButtonsDisabled\DISBTNDireWolfZ.blp) It will always show up as the green square. (The Z is in there because that's what I saved the file as) Any clue as to what I'm doing wrong?
 

Drakethos

Preordered Sc2 ftw!
Reaction score
56
is the disabled path the same name as the origonal but with disabled in the name?

Edit: you somthing about pas if it is a pasive then try naming it DISPASBNT
 

Pigger

New Member
Reaction score
13
Boy was that easy...You were right, I had to change it to DISPASBTN.

Thank you sir (or ma'am idk)
 
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