O.A
Quantum physics rules
- Reaction score
- 29
In a map where it's possible for 12 players to end up on the same arena at the same time in an everybody vs. everybody match, it's likely that players will try to finish off all the heroes with low hp to get the Xp. For example saving an ability and waiting for someone with low hp to blast with it, or leaving the current fight just to kill low hp heroes (this would be bad if 11 heroes jump one at the same time...)
I've been trying to think of ways to discourage this, does anyone have any good ideas as to going about this?
So far i've been thinking of:
1. dividing the Xp when a Hero dies between all heroes still alive, so there would be no need to be the actual killer, just to stay alive as long as you can. But i don't know about that, it might change the nature of the fight too much...
2. giving Xp only to the winner, but this would only be the last option, if no other viable options come up...
I've been trying to think of ways to discourage this, does anyone have any good ideas as to going about this?
So far i've been thinking of:
1. dividing the Xp when a Hero dies between all heroes still alive, so there would be no need to be the actual killer, just to stay alive as long as you can. But i don't know about that, it might change the nature of the fight too much...
2. giving Xp only to the winner, but this would only be the last option, if no other viable options come up...