PooBucket
New Member
- Reaction score
- 12
its the same except for the event which now has a timer expires.
and the waits.
and another question,
Custom script: call SetUnitY(GetEnumUnit(), GetLocationY(udg_ChargeDist[udg_ChargeMUI])
Custom script: call SetUnitX(GetEnumUnit(), GetLocationX(udg_ChargeDist[udg_ChargeMUI])
Where do I put the ' ?
Trigger:
- Ice Impale
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Ice Impale asd
- Actions
- Set IceImpCaster = (Triggering unit)
- Set BeginPointIceImp = (Position of IceImpCaster)
- Set IceImpalePoint[1] = (BeginPointIceImp offset by 200.00 towards (Facing of (Triggering unit)) degrees)
- Unit - Create 1 Ice Impale for (Owner of (Triggering unit)) at IceImpalePoint[1] facing Default building facing degrees
- Set IceImpUnits[1] = (Last created unit)
- Unit - Add a 0.50 second Generic expiration timer to IceImpUnits[1]
- Set IceImpaleGroup[1] = (Units within 99.00 of (Position of IceImpUnits[1]) matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of (Owner of IceImpCaster)) Equal to True) and ((((Matching unit) is A flying unit) Equal to False) and
- Unit Group - Pick every unit in IceImpaleGroup[1] and do (Actions)
- Loop - Actions
- Set IceImpPicked[1] = (Picked unit)
- Unit - Add Storm Crow Form custom to IceImpPicked[1]
- Unit - Remove Storm Crow Form custom from IceImpPicked[1]
- Animation - Change IceImpPicked[1] flying height to 800.00 at 1500.00
- Unit - Pause IceImpPicked[1]
- Unit - Cause IceImpCaster to damage IceImpPicked[1], dealing (50.00 x (Real((Level of Ice Impale asd for IceImpCaster)))) damage of attack type Spells and damage type Normal
- Loop - Actions
- Events
Trigger:
- Ice Impale Timer
- Events
- Time - ImpaleTimer expires
- Conditions
- Actions
- Unit - Add Storm Crow Form custom to IceImpPicked[1]
- Unit - Remove Storm Crow Form custom from IceImpPicked[1]
- Animation - Change IceImpPicked[1] flying height to 0.00 at 1500.00
- Unit - Unpause IceImpPicked[1]
- Events
and the waits.
Trigger:
- Ice Impale Begin
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Ice Impale asd
- Actions
- Countdown Timer - Start ImpaleTimer as a One-shot timer that will expire in 1.00 seconds
- Set ImpaleTimer = (Last started timer)
- Events
and another question,
Custom script: call SetUnitY(GetEnumUnit(), GetLocationY(udg_ChargeDist[udg_ChargeMUI])
Custom script: call SetUnitX(GetEnumUnit(), GetLocationX(udg_ChargeDist[udg_ChargeMUI])
Where do I put the ' ?