Imported Triggered Ability is not working

nardretor

New Member
Reaction score
6
I got this ability from popo80000's Spiritbreaker(Barathrum) Spellpack Thread.
I imported it from his triggers but it is not working. Can you figure out where it has gone wrong?

I modified some parts of the triggers so it can be applicable to my ability.

Trigger:
  • Greater Bash Start
    • Events
      • Unit - A unit Learns a skill
    • Conditions
      • (Learned Hero Skill) Equal to War Axe Bash
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • ((Learning Hero) is in GreaterBash_CheckGroup) Not equal to True
        • Then - Actions
          • Unit Group - Add (Learning Hero) to GreaterBash_StartGroup
          • Unit Group - Add (Learning Hero) to GreaterBash_CheckGroup
        • Else - Actions


Trigger:
  • Greater Bash
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacked unit) is A structure) Not equal to True
      • ((Attacking unit) is in GreaterBash_StartGroup) Equal to True
      • ((Attacked unit) belongs to an enemy of (Owner of (Attacking unit))) Equal to True
    • Actions
      • Set GreaterBash_Random = (Random integer number between 1 and 100)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • GreaterBash_Random Less than or equal to 99
        • Then - Actions
          • Set GreaterBash_Counts = (GreaterBash_Counts + 1)
          • Set GreaterBash_Caster[GreaterBash_Counts] = (Attacking unit)
          • Set GreaterBash_Point[1] = (Position of (Attacking unit))
          • Set GreaterBash_Point[2] = (Position of (Attacked unit))
          • Set GreaterBash_Angle[GreaterBash_Counts] = (Angle from GreaterBash_Point[1] to GreaterBash_Point[2])
          • Set GreaterBash_SlideDistance[1] = 140.13
          • Set GreaterBash_SlideDistance[2] = 169.63
          • Set GreaterBash_SlideDistance[3] = 199.13
          • Set GreaterBash_SlideDistance[4] = 228.63
          • Set GreaterBash_SlideDistance[5] = 260.00
          • Set GreaterBash_DistanceMoved[GreaterBash_Counts] = 0.00
          • Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (25.00 x (Real((Level of War Axe Bash for (Attacking unit))))) damage of attack type Hero and damage type Normal
          • Special Effect - Create a special effect attached to the weapon of GreaterBash_Caster[GreaterBash_Counts] using Abilities\Weapons\Rifle\RifleImpact.mdl
          • Special Effect - Destroy (Last created special effect)
          • Set GreaterBash_Victim[GreaterBash_Counts] = (Attacked unit)
          • Unit - Create 1 for (Owner of (Attacking unit)) at GreaterBash_Point[1] facing Default building facing degrees
          • Unit - Set the custom value of (Last created unit) to GreaterBash_Counts
          • Unit Group - Add (Last created unit) to GreaterBash_UnitGroup
          • Unit - Turn collision for GreaterBash_Victim[GreaterBash_Counts] Off
          • Unit Group - Remove GreaterBash_Caster[GreaterBash_Counts] from GreaterBash_StartGroup
          • Custom script: call RemoveLocation (udg_GreaterBash_Point[1])
          • Custom script: call RemoveLocation (udg_GreaterBash_Point[2])
          • Trigger - Turn on Greater Bash Move <gen>
        • Else - Actions


Trigger:
  • Greater Bash Move
    • Events
      • Time - Every 0.02 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in GreaterBash_UnitGroup and do (Actions)
        • Loop - Actions
          • Set GreaterBash_CustomValue = (Custom value of (Picked unit))
          • Set GreaterBash_Point[3] = (Position of GreaterBash_Victim[GreaterBash_CustomValue])
          • Set GreaterBash_Point[4] = (GreaterBash_Point[3] offset by 2.95 towards GreaterBash_Angle[GreaterBash_CustomValue] degrees)
          • Destructible - Pick every destructible within 120.00 of GreaterBash_Point[4] and do (Actions)
            • Loop - Actions
              • Destructible - Kill (Picked destructible)
          • Unit - Move GreaterBash_Victim[GreaterBash_CustomValue] instantly to GreaterBash_Point[4]
          • Special Effect - Create a special effect at GreaterBash_Point[3] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
          • Special Effect - Destroy (Last created special effect)
          • Set GreaterBash_DistanceMoved[GreaterBash_CustomValue] = (GreaterBash_DistanceMoved[GreaterBash_CustomValue] + 2.95)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • GreaterBash_DistanceMoved[GreaterBash_CustomValue] Greater than or equal to GreaterBash_SlideDistance[(Level of War Axe Bash for GreaterBash_Caster[GreaterBash_CustomValue])]
            • Then - Actions
              • Unit Group - Add GreaterBash_Caster[GreaterBash_CustomValue] to GreaterBash_StartGroup
              • Unit - Turn collision for GreaterBash_Victim[GreaterBash_CustomValue] On
              • Unit - Kill (Picked unit)
              • Unit Group - Remove (Picked unit) from GreaterBash_UnitGroup
            • Else - Actions
          • Custom script: call RemoveLocation (udg_GreaterBash_Point[3])
          • Custom script: call RemoveLocation (udg_GreaterBash_Point[4])
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Number of units in GreaterBash_UnitGroup) Equal to 0
        • Then - Actions
          • Trigger - Turn off (This trigger)
        • Else - Actions


Please help thank you.

War Axe Bash is a Bash-based ability with zero fields.
 

Summoned

New Member
Reaction score
51
Is it a unit ability or a hero ability? Do you set the ability's level in the editor or do you manually learn it?
 
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