In need of help with world editor WC3

FizzeyDizzey

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You're confusing what "Triggering player" is for.
If the event wasn't fired by a player then don't use it, it would be equal to NO PLAYER because NO PLAYER is firing the trigger.

Init trigger
Trigger:
  • Event - Elapsed game time is 0.10
(no player is firing this event, Triggering player is equal to NO PLAYER)

Trigger 1
Trigger:
  • Event - A acquires an Item
(a unit is firing the event, not a player, Triggering player is equal to NO PLAYER)

Trigger 2
Trigger:
  • Event - A unit dies
(a unit is firing the event, not a player, Triggering player is equal to NO PLAYER)

Solution

Init trigger
use the player's number in the index
Trigger:
  • Player Group - Add Player 1 (Red) to HeroPlayerGroup[1]


Trigger 1
use owner of unit
Trigger:
  • Quest - Display to HeroPlayerGroup[(Player number of (Owner of unit(Triggerint Unit)))] the Quest Update message: So you want to run ...


Trigger 2
same as above, use owner of unit

Also, instead of [noparse] writing your code in
Code:
tags, use the
Trigger:
tags to make it look better[/noparse]

hmm well here is my new code

tigger 1

Code:
[wc3]Events
    Unit - A unit owned by Player 1 (Red) Acquires an item
    Unit - A unit owned by Player 2 (Blue) Acquires an item
    Unit - A unit owned by Player 3 (Teal) Acquires an item
    Unit - A unit owned by Player 4 (Purple) Acquires an item
    Unit - A unit owned by Player 5 (Yellow) Acquires an item
    Unit - A unit owned by Player 6 (Orange) Acquires an item
    Unit - A unit owned by Player 7 (Green) Acquires an item
    Unit - A unit owned by Player 8 (Pink) Acquires an item
    Unit - A unit owned by Player 9 (Gray) Acquires an item
    Unit - A unit owned by Player 10 (Light Blue) Acquires an item

Conditions
    Or - Any (Conditions) are true
        Conditions
            (Item-type of (Item carried by (Triggering unit) in slot 1)) Equal to Quest - Beginner
            (Item-type of (Item carried by (Triggering unit) in slot 2)) Equal to Quest - Beginner
            (Item-type of (Item carried by (Triggering unit) in slot 3)) Equal to Quest - Beginner
            (Item-type of (Item carried by (Triggering unit) in slot 4)) Equal to Quest - Beginner
            (Item-type of (Item carried by (Triggering unit) in slot 5)) Equal to Quest - Beginner
            (Item-type of (Item carried by (Triggering unit) in slot 6)) Equal to Quest - Beginner

Actions
    Quest - Create a Optional quest titled Kill The Sheep with the description You must kill 5 she..., using icon path ReplaceableTextures\CommandButtons\BTNRune.blp
    Quest - Display to HeroPlayergroup_Quests[(Player number of (Owner of (Triggering unit)))] the Quest Update message: So you want to run ...
    Trigger - Turn on Kill Sheep 2 <gen>
[/wc3]

trigger 2

Code:
[wc3]Events
    Unit - A unit Dies

Conditions
    (Unit-type of (Triggering unit)) Equal to Sheep
    Or - Any (Conditions) are true
        Conditions
            (Owner of (Killing unit)) Equal to Player 1 (Red)
            (Owner of (Killing unit)) Equal to Player 2 (Blue)
            (Owner of (Killing unit)) Equal to Player 3 (Teal)
            (Owner of (Killing unit)) Equal to Player 4 (Purple)
            (Owner of (Killing unit)) Equal to Player 5 (Yellow)
            (Owner of (Killing unit)) Equal to Player 6 (Orange)
            (Owner of (Killing unit)) Equal to Player 7 (Green)
            (Owner of (Killing unit)) Equal to Player 8 (Pink)
            (Owner of (Killing unit)) Equal to Player 9 (Gray)
            (Owner of (Killing unit)) Equal to Player 10 (Light Blue)

Actions
    Set Quest_SheepKilled_1[(Player number of (Owner of (Triggering unit)))] = (Quest_SheepKilled_1[(Player number of (Owner of (Triggering unit)))] + 1)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            Quest_SheepKilled_1[(Player number of (Owner of (Triggering unit)))] Greater than or equal to 5
        Then - Actions
            Game - Display to HeroPlayergroup_Quests[(Player number of (Owner of (Triggering unit)))] for 3.00 seconds the text: Quest Completed! Re...
        Else - Actions
            Game - Display to HeroPlayergroup_Quests[(Player number of (Owner of (Triggering unit)))] for 3.00 seconds the text: ((String(Quest_SheepKilled_1[(Player number of (Triggering player))])) + have been killed. You need to kill 5 Total.)
[/wc3]

but when i kill a sheep after getting the quest it doesnt say anything like it is supposed to... However when i get the quest it pops up in my quest bar...
 
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