In need of item ideas

Happy

Well-Known Member
Reaction score
71
Hey all...

i've nearly finished my map but i need more items.

And thats the deal...you give me any item idea you get in mind and i give +rep :D

any item is possible.

The map is a hero arena like angel arena/hell vs heaven.


thanks in advance

greetz happy
 

UndeadDragon

Super Moderator
Reaction score
447
How about some God weapons/armour?:

Thor's Hammer
Lucifer's Spear
Poseidon's Trident
Hermes' Winged Shoes
Aphrodite's Flower
Ares' Sword
Zeus' Lightning Bolt
Athena's Sheild
Artemis' Bow
Hyperion's Beam
Chronus' Watch
Cyclopes' Eye
Hydra's Head
 

Happy

Well-Known Member
Reaction score
71
just names are okay if you dont have any idea for abilities. if you have ideas for abilities i would love to read them xD
 

johnnymra

New Member
Reaction score
14
Dark Rift Orb
>An item that sends the hero to the nearest enemy and also stuns that enemy for X seconds (depending on the maps dificulty)
 

MassiveGuy6

New Member
Reaction score
1
Winged Boots:Grants x movement speed.Active:Allows The user to fly for x seconds.While in flight the user cannot attack and is magic immuned and invulnerable.(probably short timed otherwise it will be too imba =P)

Stealth Sandles:Grants x movement speed.Active:Allows the user to be invisible for x seconds.

Sticky Shoes:Grants x movement speed.Active:Allows User To Leave A Trail Of Sticky Goo while he walks for x seconds.The Sticky Goo Slows Down Enemies Who Comes in contact with it.
 

djb4cc1o94

TH.net Regular
Reaction score
5
Orb of Lightning from mirana wars.

Adds bonus dmg and +X dmg on summoned units.Has a chanche that an attack will slow enemy unit for X seconds
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Shadowskull Amulet
Possession (Passive): Gains a charge when you kill a unit. Each charge increases your damage and MP regeneration. Half the charges are lost upon death.

Scorching Blade
+45 damage
Scorch (Passive): Each attack reduces the target's armor by 5. Does not stack.
Incinerate (Passive): Attacks deals splash damage to the area. If a unit is killed by an attack from the bearer, it will explode, dealing damage to nearby enemies.

Blizzard Staff
Chill (Passive): Each attack slows the target's attack and movement speed.
Snowstorm (Active): Calls forth powerful blasts of chilling wind. Units are slowly pushed in the direction of the target point and take damage every second, and have their damage, attack and movement speed reduced.

Crown of the Deathlord
Fear (Passive): Surrounding enemies have their damage, attack speed and armor reduced.
Terrify (Active): Completely immobilises the target out of fear for X seconds.

Alternatively you could look at this thread. I gave plenty of ideas there.
 

Evil Seal

Member
Reaction score
2
icons_9598_btn.jpg Sword of the Demented King (Mabey to long name :p)
Increases damage by 14
+ 5 to all stats
Have a 25% chanse to release a wave of dementing energy, silencing the attacked unit for X seconds.

icons_4223_btn.jpgSoul Shield
80% chanse to reduce incoming damage by X.
Whenever a Hero dies within 800 of the equipped unit, it gains a counter.
+1 to allstats for each counter on the shield.
If the equipped unit dies, the counters are removed.

icons_6976_btn.jpg Hellfire Ring
+ 8 intelligence
+ 2 agillity
Whenever you cast a spell, a explosion of fire is realesed from the unit, dealing INT + X damage to all units within 300.

icons_11161_btn.jpg Ghost Helm
+3 armor
+20% attackspeed
Alows the hero to go invisible for 5 seconds. When he/she is invisible the hero get max movment speed and can walk through objects.

Hope you like it and sorry for long post :D
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
Reaction score
613
Toxic Spear
+25 damage
Venom (Passive): Each attack poisons the target, reducing its movement speed and dealing damage over time.
Sharp Wound (Passive): There is a chance that an attack cuts deeper than usual, dealing bonus damage and infecting the target with a more potent toxin. Stacks with Venom (separate buffs).
 

Evil Seal

Member
Reaction score
2
Well, cuz you liked it :)

icons_13874_btn.jpgMask of the Sea
Increases mana regeneration with 100%
Drowning Aura: Enemies within 600 of the Equipped unit are slowed by 15% and takes 10 damage every second.

icons_13674_btn.jpgSpell Stone
Increases all attributes by 2
+ 5 damage
Whenever a targeting spell is targeting the equipped unit roll a 10sided die:
1-5 nothing happens.
6-8 the spell is negated.
9-10 a copy of the spell is cast targeting the caster.
Note: 9-10 doesn't negate the original spell!

icons_13364_btn.jpgChilli(Consumeable)
When used, the user gains +50% movmentspeed takes 50% more damage. Lasts for 10 seconds.
 

Inflicted

Currently inactive
Reaction score
63
God's Blades of Swiftness

Increases attack speed by 20% and evasion by 10%, everytime the hero gets a kill these values increase by 5% (eg 25% a/s and 15% eva)
The amount of gains is shown in a buff, known as stacks.
Cannot exceed 10 stacks.
On death stacks are removed and a/s and eva are reset to 20%/10%.

--

Mask of Fear

+8 armor, +200 Hit PointsApon attack, has a 15% chance to silence the attacked target and reduce armor by 5.
The armor reduction buff lasts 3 seconds, if the chance is struck again within the duration then the buff's duration is restored.
Silence does not stack, but armor can stack up to 3 times. (15 armor)

--

Death from Within

+18 Intellegence, +250 Mana Points
Active: After casting apon an enemy, every attack reduces the enemies mana according to damage dealt. After the duration (4 seconds), then 0.5 (half) of the damage dealt shall be re-dealt in magic-damage to the targeted enemy. Cooldown is 2 minutes, can only target enemy hero's.

--

Boots of the Wind

Increases movement speed by 120, (or some value thats higher than normal)
+9 Agility, +20% attack speed
Passive: Apon attack, has a 10% chance to break into a fury attacking 80% faster and moving 20% faster but taking 50% extra damage and having no regeneration. Fury lasts 4 seconds. Cannot be activated twice in the same instance, cooldown of 12 seconds.

--

Ears of the Elves

+6 Agility, +4 hit points per second regeneration
Passive: Enhanced Vision (See's further [perhaps only at night] ) - I'm sure there is a default for this somewhere.

--

Touch of Darkness

+22 Damage, +18% LifeSteal
Active: Once activated, the hero's next attack will deal 60 extra damage and reduce armor by 10 for 5 seconds.
Cooldown of 20 seconds.

--

Sheild of the Paladin

+12 Armor, +600 Hit Points
Passive: When attacked, has a 12% chance to be healed by 4% of the hero's maximum hit points. Cooldown is 6 seconds.

--

Hammer of Might

+45 damage
Passive: Has a 100% chance to stun for 1 second, after hitting that stun the chance is decreased by 20%. The chance is continiously reduced every time hit, with a constant cooldown of 8 seconds that will reset the ability's stun to 100%. The cooldown is reset to full if the stun is hit during that duration.
(Apologies if this is unclear)

--

Cape of Justice

+10 Damage, +10 Strength, +10 Agility, +10 Intellegence, +300 Hit Points
Passive: When attacked, has a 20% to slow the attackers attack speed by 35% for 2.5 seconds. Does not stack.

--

Helmet of Iron Will

+8 Armor, +200 Hit Points
Passive: When attacked, deals damage to the attacker equal to 1% of the attackers maximum hit points.
Passive: When attacking, deals 4x the Hero's armor in damage (if possible, otherwise do multiple of Strength, or just leave out this section of the ability)

--

Gift of the Broken

+6 All Stats
Active: Once activated, restores 30% of the Caster's Maximum Hit Points but deals the damage back over 6 seconds. (5% per second)

--

Steel Will

+20 Armor
Passive: Increases damage by 1 for every 2% Hit Points missing.

--

Death Whispers

+5 Strength, +15 Intellegence
Active: Haunts an enemy dealing 2% of their maximum hit points per second and reducing their damage by 40% for the duration. Lasts 4 seconds.

--

Ethernal Pretection

+6 hit points regeneration per second
Active: Once activated, the next attack apon the Hero will only deal 50% damage.

--

Eternal Restoration

+3 All Stats
Passive: Every second, increases Hit Points by 0.5% of Maximum Hit Points and Mana Points by 0.5% of Maximum Mana Points.

--

Voodoo Recipe

+20 Intellegence
Active: Once activated, next spell cast shall also hex the targeted enemy if it is a single target for 4 seconds. But if it is an Area Of Effect ability then all units in that area (or say 300 units) are polymorphed (hexed) for 2 seconds.
Cooldown is 25 seconds.

--

Key to the Other World

+19 Intellegence
Active: On channeling for 0.5 seconds, the hero is then removed from the world completely (hidden) but a shimmering portal is left in his place. After 3 seconds of his absence, he shall return with 20% of his Maximum Hit Points restored and damage dealing an additional 150% for 2.5 seconds.
Cooldown is 120 seconds.


Apologies for the long post.
Hope any of these idea's are useful :)
 

Inflicted

Currently inactive
Reaction score
63
Enough idea's or want more?

Sorry to double-post.

---

MORE IDEA's :D:D

--

Clock of Frozen Vision

+12 Agility, +6 Intellegence
Active: Causes the Hero to go invisible for 6 seconds but have its movement speed reduced by 25%. Every enemy unit it moves through while invisible becomes slowed by 60% and silenced for 2 seconds. Does not stack.
Cooldown of 45 seconds

--

Arcane Recall

+5 Agility, +25 Intellegence, +300 Mana Points
Active: Once activated leaves a point at the position of the caster, visible to only the caster and allies. Then a counter is shown above the Hero and after 4 seconds is returned to the position of initial cast.

--

Avenged from the Grave

+24 Strength, +24 Intellegence
Passive: Apon death, deals 4% of the killers maximum hit points per second and reducing their attack damage by 40% for 3 seconds.

--

Sword of Deception

+14 damage, +7 Agility, +7 Intellegence
Passive: Every attack has a 3% chance to make an illusion of the Attacking Hero which deals 50% damage and recieves 200% damage. Illusion last 6 seconds.

--

Venemous Armor

+8 Armor
Passive: When attacked, has a 8% chance to reduce attackers attack speed by 40% for 1.5 seconds, aswel as doing 20 damage every half second to that attacking enemy. Does not stack.

--

Wings of Angels

+20 Attack Speed
Active: Increases attack speed and movement speed by 30% for 4 seconds. If the hero kills a unit while this is still in effect, the duration is reset to 4 seconds.

--

Cursed Ring

+4 Armor, +8 Damage, +10 Intellegence
Active: Causes attacks from the Casting Hero to deal 2% of the Casters Maximum Mana in additional damage apon attacks, these attacks also reduce magic resistance by 50%. Magic Resistance Reduction does not stack.

--

Hammer of Thor

+35 Damage, +8 Strength
Passive: Attacks have a 4% chance to stun an enemy for 0.5 seconds, and if the stun is hit then the Attacking Hero gets 100 extra damage for the next attack.

--

Fiends Bangle

+25 Intellegence, +4 Armor
Passive: Every spell cast by the owner of the item increases Intellegence by 2, for 4 seconds. If another spell is cast with in those 4 seconds, the timer is reset and the bonus increased by a further 2. The effect stacks apon itself, (you might want to add a limit) but is unique allowing only 1 to be held.

--

Scope of the Onlooker

+3 Hit Points Regeneration per second, +16 Intellegence
Active: Farsight, units within the area revealed have their movement speed reduced by 10% and armor reduced by 5. Farsight and debuffs last 6 seconds.

--

Cloak of Dissapearance

+2 Armor, +22 Intellegence
Passive: If the Hero holding this item is out of combat (not attacked or has not attacked) for 8 seconds, then he shall be invisible but have movement speed reduced by 30% while invisible, attacking or being attacked breaks invisibility.

--

Will add more later if needed :)
EDIT: more added, think that's enough for 1 game haha. If there any specific idea's you want help or suggestions with, just say :)
And dw, its np :D
 

Happy

Well-Known Member
Reaction score
71
oh man Inflicted :eek::eek::eek::thup::thup::thup:

perfect...so many...:eek::eek::eek: wow! thanks man :D:thup:<3

and yes i need many more :D at the moment there are about 500-600 items in my map (i deleted about 400 and added some new :D) and i wanna have about 1000 different items in my map so....yeah i need many more :D:D:D +rep for sure for you man :thup:
 

Inflicted

Currently inactive
Reaction score
63
Woah that's alot of items!! haha want to see your map when it's done :)

And more on the way:

Arcane Gloves

+15 Attack Speed, +10 Intellegence
Passive: Every attack restores 1% of the Hero's maximum mana points.

--

Electric Cape
+24 Agility

Passive: When the Hero kills an enemy, the next attack will make an explosion releasing a Lightning Nova doing 120 damage to all units nearby. Units affected by the nova have their movement speed reduced by 35% for 2 seconds.

--

Farmers Cap
+4 All Stats, +6 Armor
Passive: Attacks have a 12% chance to turn the enemy into an animal (hex/polymorph) for 3 seconds, while in animal form the Hero deals 40% extra damage to the target.

--

Death Cap

+8 Damage, +12 Intellegence
Passive: When attacking an enemy creep/neutral/minion has a 15% chance to insta-kill the enemy unit. (Does not affect Hero's or Immunes or Bosses, depends on your game)

--

Light Sheild

+10 Armor
Passive: Adds a 20% movement speed to the Hero and allies around it.

--

Cyclone Staff

+14 Intellegence, +200 Mana Points
Passive: Every cast causes nearby enemies to have their movement speed reduced by 25% for 3 seconds.

--

Unspeakable Silence

+12 Intellegence
Active: Once cast, if no unit activates a spell within the following 2 seconds, then the ability comes into affect. If a spell is cast then the unit casting that spell becomes silenced for 2 seconds and takes 180 damage. If no spell is cast, then the Hero gains 100% attack speed and attacks steal 10 mana from attacked targets.

--

Pendulum of Energy

+6 Hit Points Regeneration, +50% Mana Regeneration
Active: Once activated, increases Hit Points Regeneration by 30 Points for 10 seconds.

--

Ring of Darkness

+4 Armor, +10 Intellegence
Active: Causes the next attack by the Casting Hero to snare the enemy in ethernal chains holding them still for 2 seconds.
Attack must be done within 2 seconds of cast, Cooldown is 20 seconds.

--

Fear of the Beyond
+10 All Stats
Passive: As the hero becomes below 10% Hit Points, he becomes invulnurable for 5 seconds.
Cooldown is 120 seconds.

--

Nightmare Staff

+26 Intellegence, +400 Mana Points
Passive: Casts by the Hero holding the item will reduce enemies armor by 20 and magic resistance by 50% to all units within 600 AoE of him when cast. Effect lasts 1.5 seconds. No Cooldown, does not stack.

--

Void Staff

+17 Intellegence

Active: (Single target) Targeted enemy is sent to the void for 3 seconds (hidden from map) and when he returns there is 2 Void Monsters besides him which last 6 seconds each.
Cooldown is 120 seconds.

--

HexTech Goggles

+20% attack speed, +15 Intellgence
Active: Once activated next attack will cause attack speed to increase by 40% for 2 seconds, and spells to deal 20% extra damage during that duration.

--

Warwolf Claws

+20 Damage, +14% LifeSteal
Passive: Attacks deal 2% of the targets maximum hit points in additional damage.

--

Vampire Fangs

+19 Damage, +18 LifeSteal
Passive: Attacks restore 20 life each, the second attack on a single target restores 30 and the 3rd on the same consequetive target heals 40 hit points. Switching targets resets the counter, does not stack beyond those 2 times.

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Golden Medalion

+4 All Stats, +6 Armor
Passive: Increases gold by 1 every 2 seconds. (Stackable)

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Theif's Reaper

+25 Damage, +12 Agility
Passive: Attacks have a 10% chance to steal 1000* gold from an attacked enemy.

*Change this amount accordingly to amounts that are balenced in your game.

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Armor of the Beast

+18 Armor, +10 Strength
Passive: Apon killing an enemy unit gains 60 extra damage for 2 seconds. Apon killing an enemy hero/champion increase damage by 120 and attack speed by 100% for 4 seconds.

--

Sword of the Divine

+36 Damage, +10 Strength
Passive: Has a 8% chance to hit a pure strike which is unaffected by armor and cannot be dodged.

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Anti-Magic Sheild
+8 Armor
Passive: When an enemy casts a spell within 650 range of the Hero holding this item, they shall be silenced for 2.5 seconds.
Cooldown is 8 seconds.

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Basic Sheild
+6 Armor, +2 Strength
Passive: 80% chance to block 20 damage. If it blocks that damage, it has a further 50% chance to block another 20 damage.

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Death Blade
+22 Damage, +5 Strength, +5 Agility
Passive: Attacks have a 20% chance to deal 25% extra damage and slow an enemies movement speed by 40% for 1 second.
Cooldown of 2 seconds.

--

Illusion Staff
+20% evasion, +20 Intellegence
Passive: Casting spells have a 7% chance to create an illusion of the target under your control which deals 75% damage but takes 200% damage. Illusion lasts 4 seconds.
No cooldown.

--

Long post, sorry haha.
Ahh tired, will add more tomorrow :)
 

Happy

Well-Known Member
Reaction score
71
bump :D

need more ideas guys :D

and thanks for all the ideas you already gave me:thup:
 

excelinor

New Member
Reaction score
0
Progenitor Virus (a picture of a vial of some sort with liquid in it)

the item changes properties when clicked on:

+20% lifesteal or +12 armor or +45 damage or +17% magic defence or +15% movement speed etc.

This could also be an ingredient for more powerful items.
If, however, you consider it to be a pretty powerful one already here's something weaker:

Progenitor Cell (a picture of something that looks like a microorganism or smt like that):

+5% lefesteal, +3 armor, +7 damage, +5% magic defence, +5% movement speed (all in one, no changing properties).
 

NoobImbaPro

You can change this now in User CP.
Reaction score
60
Wizard's Rod:
+25% spell damage
+15 speed
-30% hp/mana healed.
(Means that if this character is healed by himself or someone else the effect will count as 70% of normal, even if mana or hit points are healed. If skill says 100 mana heal, only 70 will be applied on wielder)

Warrior's Fist:
+32% Damage
+8% chance to steal in hp restore the damage done (100% lifesteal, spell-lifesteal)
-3% current_mana per attack
at current_mana<15%max_mana +25% attack speed, +7% lifesteal chance and x3 mp regen

Item of mental sacrifice:
For 4 seconds
-80% str/agi/int
+875% hp/mp regen


Necromancer's Wisdom:
+1 Power point per minion kill
+9 PP per hero kill
every 5 minutes increases PP cap by 50%
and PP per kill by 1
and PP per hero kill by 8
Power Points:
Every point increases damage to minions by 0.37%, damage to heroes by 0.23% (excludes spells), and mp regen by 1%.
If hero is killed 2/3 of total PPs are lost.
Item can only be manipulated by mages (primary ability: int)

Item of Rage:
+1% damage done (not shown in stats)
+1% attack speed
+1% lifesteal (excludes abilities)
+3 speed
(All stackable, per attack)
Every 8 seconds values drop to half.
When speed reaches maximum, after 3 seconds values drop to zero and item is disabled for 20 seconds.


Values can change, either their amount or from percent to static and the opposite.
Just get the idea
 
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