Rinpun
Ex TH Member
- Reaction score
- 105
Ah, good idea. Just for the hey of it, I'll make it look like a normal peasant then
Anyways, to corvus, I tried to PM you but it wouldn't let me, I assume you have too many PMs or something.
A lot of my spells use KaTTana's system.
The main advantages are these:
1) Very small system. A lot of other triggering systems I looked into when I desperately needed them were huge pages of triggers that weren't formatted correctly, meaning I'd have to format them inside the trigger editor, which I'd do eventually, but it was still no fun
2) Very good at what it does simply. The whole point of KaTTana's system is to allow you to associate local variables with local game caches under various titles. This allows you to do magic tricks such as keeping a constant local timer going while still keeping all the data of the trigger handy. The problem with JASS and waited for loops is the waiting just isn't smooth. You can't do smooth movement when your character has to wait .30 seconds before doing something, so for loops with waits are out of the question for movement. KaTTana's system allows me to make a constant timer of anything from moving a chain back and forth to sending a unit dashing forward or backward or whatever.
Pretty much every good ability-maker uses KaTTana's system and/or uses their own system to boot. I know emjlr3 uses KaTTana's system for all of his abilities, though I hear he has a spell system of sorts he made.
Anyways, to corvus, I tried to PM you but it wouldn't let me, I assume you have too many PMs or something.
corvusHaunt said:I saw your spells use Kattana's system. I have been curious about this for awhile.
Just wondering what the advantages of using this system are?
A lot of my spells use KaTTana's system.
The main advantages are these:
1) Very small system. A lot of other triggering systems I looked into when I desperately needed them were huge pages of triggers that weren't formatted correctly, meaning I'd have to format them inside the trigger editor, which I'd do eventually, but it was still no fun
2) Very good at what it does simply. The whole point of KaTTana's system is to allow you to associate local variables with local game caches under various titles. This allows you to do magic tricks such as keeping a constant local timer going while still keeping all the data of the trigger handy. The problem with JASS and waited for loops is the waiting just isn't smooth. You can't do smooth movement when your character has to wait .30 seconds before doing something, so for loops with waits are out of the question for movement. KaTTana's system allows me to make a constant timer of anything from moving a chain back and forth to sending a unit dashing forward or backward or whatever.
Pretty much every good ability-maker uses KaTTana's system and/or uses their own system to boot. I know emjlr3 uses KaTTana's system for all of his abilities, though I hear he has a spell system of sorts he made.