ultimate11
Active Member
- Reaction score
- 25
I try to create a item ability that add to user 100% life steel when item is used for a few sec.
So unholly rage x and hollow mask are life steel (frostmour) ability with diferent value.
Where am I wrong ?
So unholly rage x and hollow mask are life steel (frostmour) ability with diferent value.
Trigger:
- Unholly rage
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Unholly rage (item)
- Actions
- Unit - Remove hollow mask from (Casting unit)
- Unit - Add unholy rage X to (Casting unit)
- Special Effect - Create a special effect attached to the chest of (Casting unit) using Abilities\Spells\Items\VampiricPotion\VampPotionCaster.mdl
- Set unholly[(Player number of (Owner of (Casting unit)))] = (Last created special effect)
- Wait 7.00 seconds
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- ((Casting unit) is dead) Equal to True
- Then - Actions
- Wait until (((Casting unit) is alive) Equal to True), checking every 1.00 seconds
- Special Effect - Destroy unholly[(Player number of (Owner of (Casting unit)))]
- Unit - Remove unholy rage X from (Casting unit)
- Unit - Add hollow mask to (Casting unit)
- Else - Actions
- Special Effect - Destroy unholly[(Player number of (Owner of (Casting unit)))]
- Unit - Remove unholy rage X from (Casting unit)
- Unit - Add hollow mask to (Casting unit)
- If - Conditions
- Events
Where am I wrong ?