ZakkWylde-
New Member
- Reaction score
- 14
here's another question to add to my slew of RoC compatibility problems
In my map, I am using the "Objects\InventoryItems\CrystalShard\CrystalShard.mdx" Crystal shard model for the display when the item is on the ground (instead of the standard treasure chest/what have you).
After importing this model (and properly referencing it, so that it works on TFT--the item DOES SHOW UP for anyone with TFT), those with RoC-only still cannot see the item.
However, if they share control and have someone with TFT pick up the item on their hero, it WILL SHOW UP IN THE INVENTORY for the RoC-only-player (i.e. the RoC-player will see the item in his inventory). The player can interact with the item as normal from that point, but once dropped, appears like "dropping air," because the model just doesn't display.
Any ideas? Is there something else that is making the item model not display?
Thanks in advance,
Zakk
In my map, I am using the "Objects\InventoryItems\CrystalShard\CrystalShard.mdx" Crystal shard model for the display when the item is on the ground (instead of the standard treasure chest/what have you).
After importing this model (and properly referencing it, so that it works on TFT--the item DOES SHOW UP for anyone with TFT), those with RoC-only still cannot see the item.
However, if they share control and have someone with TFT pick up the item on their hero, it WILL SHOW UP IN THE INVENTORY for the RoC-only-player (i.e. the RoC-player will see the item in his inventory). The player can interact with the item as normal from that point, but once dropped, appears like "dropping air," because the model just doesn't display.
Any ideas? Is there something else that is making the item model not display?
Thanks in advance,
Zakk