That won't destroy the units of all players (I think all unused slots aren't counted, and neither are the neutral ones). This kills the units of ALL players:Trigger:
- Actions
- Player Group - Pick every player in (All Players) and do (Actions)
- Loop - Actions
- Set Temp_Group = Units owned by (Picked Player)
- Unit Group - Pick every unit in Temp_Group and do (Actions)
- Loop - Actions
- Unit - Kill (Picked Unit)
- Custom Script: call RemoveLocation (udg_Temp_Group)
Leakless.