Dave312
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In my map, I have a system where "Targets" are randomly created and a reward is given to the player that kills this target. The problem I'm having is where a particular target is created which has a Conjoined behaviour which cause the target to share it's life with other units. If a player kills a unit which the target shares its life with, the player is deemed to have killed the target and should receive the reward. So for example say I have 2 units, A and B. Unit A is the target but it shares its life with Unit B (via a conjoined behaviour). If a player kills unit B, unit A will also be killed and the player should receive the reward. However because in my triggers I am using Owner Of (Killing Unit) to determine the killing player (with a Unit Dies event), the game seems to think Unit A was killed by the conjoined behaviour which means the killing player becomes Player 16 (Neutral Player) instead of the player that killed Unit B. Anyone have any ideas how I can get the correct killing player? Thanks in advance.