How can i make it so if all heroes die in the Bosses dungeon the Bosses health instantly goes up to 100% so they cant just run back taking off little bits at a time?
Assign a variable to each of the heroes present in the 'dungeon' in a trigger, and have another trigger that changes a boolean to true when a hero dies (make it a boolean array, with one number for each hero). Then have a periodic trigger which checks if all of the booleans are equal to true, and if they are all true, pick up all units in the dungeon and change their health back to full.
Can make an example trigger if necessary, but it shouldn't be too hard
create area "lair", then create trigger which will register any unit death
if unit dead is hero, and unit in rectangle 'lair', then
set Boss's life to 100%
endif
of course, Boss should be already binded to variable
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!