my neutral creeps seem to go only the half way to their point...here is an example of the triggers
1.
2.
3.
1.
Trigger:
- Events
- Time - Every 40.00 seconds of game time
- Conditions
- (Fire Dragon Mother 0917 <gen> is alive) Equal to True
- Actions
- Trigger - Turn on (This trigger)
- Set reddragons = (Center of fire dragons <gen>)
- Unit - Create 1 Fire Dragon for Neutral Hostile at reddragons facing 0.00 degrees
- Custom script: call RemoveLocation(udg_reddragons)
2.
Trigger:
- Events
- Unit - A unit enters fire dragons <gen>
- Conditions
- (Unit-type of (Entering unit)) Equal to Fire Dragon
- Actions
- Set reddragonsend = (Center of fire dragons end <gen>)
- Unit - Order (Triggering unit) to Attack-Move To reddragonsend
- Custom script: call RemoveLocation(udg_reddragonsend)
3.
Trigger:
- Events
- Unit - A unit enters fire dragons end <gen>
- Conditions
- (Unit-type of (Entering unit)) Equal to Fire Dragon
- Actions
- Set reddragons = (Center of fire dragons <gen>)
- Unit - Order (Triggering unit) to Attack-Move To reddragons
- Custom script: call RemoveLocation(udg_reddragons)