K
Kremath
Guest
I'm trying to basicly recreate Arcane Missles from WoW to some extent and I'm having a bit of trouble...
I make it so that the dummy spell (made from channel) starts an unstoppable channel spell and when it starts channeling, it waits 2 game seconds and then creates the dummy and it casts the spell. The only problem is this only occures once and I made it so that the game waits 1.60 game seconds (One tenth longer than the dummies lifetime) To then create another dummy, and have it cast the spell.
So far it still only casts one spell and I'm confused... is the game mixing up its targetting and targeting the first dead dummy instead by the 'last created' or what?
EDIT: I figured it out myself.. I just set up some temp target variables and it all worked out wonderfully The trigger was checking for a casting unit when there was no casting unit to be targetted (he already started casting)
Feel free to delete the post.
I make it so that the dummy spell (made from channel) starts an unstoppable channel spell and when it starts channeling, it waits 2 game seconds and then creates the dummy and it casts the spell. The only problem is this only occures once and I made it so that the game waits 1.60 game seconds (One tenth longer than the dummies lifetime) To then create another dummy, and have it cast the spell.
So far it still only casts one spell and I'm confused... is the game mixing up its targetting and targeting the first dead dummy instead by the 'last created' or what?
EDIT: I figured it out myself.. I just set up some temp target variables and it all worked out wonderfully The trigger was checking for a casting unit when there was no casting unit to be targetted (he already started casting)
Feel free to delete the post.