Map Crash with new Trigger

-Brainiac-

New Member
Reaction score
7
I just build in a new trigger, just few units spawn then they attack your base. But when it triggers my map crashes.
I came up with 2 solutions:

1. I spawned to much creeps
2. I have to spawn them like 0.10 seconds after the other ones.

Here they are, just don't know how I can make it work :p

Trigger:
  • Spawn North Left
    • Events
      • Time - Every 200.00 seconds of game time
    • Conditions
      • (Ancient Gate 0030 <gen> is alive) Equal to True
    • Actions
      • Set TempPoint = (Center of North Left <gen>)
      • Game - Display to (All players) the text: Your base is under ...
      • Unit Group - Pick every unit in (Units in (Spawn Left)) and do (Actions)
        • Loop - Actions
          • Unit - Create 10 Furbolg for Player 10 (Light Blue) at TempPoint facing Default building facing degrees
          • AI - Ignore (Picked unit)'s guard position
      • Custom script: call RemoveLocation(udg_TempPoint)


Trigger:
  • Move NL1
    • Events
      • Unit - A unit enters North Left <gen>
    • Conditions
      • ((Triggering unit) belongs to an ally of Player 10 (Light Blue)) Equal to True
    • Actions
      • Set TempPoint = (Center of Homebase North <gen>)
      • Unit - Order (Entering unit) to Attack-Move To TempPoint
      • Custom script: call RemoveLocation(udg_TempPoint)
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top