-Brainiac-
New Member
- Reaction score
- 7
I just build in a new trigger, just few units spawn then they attack your base. But when it triggers my map crashes.
I came up with 2 solutions:
1. I spawned to much creeps
2. I have to spawn them like 0.10 seconds after the other ones.
Here they are, just don't know how I can make it work
I came up with 2 solutions:
1. I spawned to much creeps
2. I have to spawn them like 0.10 seconds after the other ones.
Here they are, just don't know how I can make it work
Trigger:
- Spawn North Left
- Events
- Time - Every 200.00 seconds of game time
- Conditions
- (Ancient Gate 0030 <gen> is alive) Equal to True
- Actions
- Set TempPoint = (Center of North Left <gen>)
- Game - Display to (All players) the text: Your base is under ...
- Unit Group - Pick every unit in (Units in (Spawn Left)) and do (Actions)
- Loop - Actions
- Unit - Create 10 Furbolg for Player 10 (Light Blue) at TempPoint facing Default building facing degrees
- AI - Ignore (Picked unit)'s guard position
- Loop - Actions
- Custom script: call RemoveLocation(udg_TempPoint)
- Events
Trigger:
- Move NL1
- Events
- Unit - A unit enters North Left <gen>
- Conditions
- ((Triggering unit) belongs to an ally of Player 10 (Light Blue)) Equal to True
- Actions
- Set TempPoint = (Center of Homebase North <gen>)
- Unit - Order (Entering unit) to Attack-Move To TempPoint
- Custom script: call RemoveLocation(udg_TempPoint)
- Events