Lately i have been toying with WE, and have come to a an idea of a map. I am not sure if it can be called RPG map at all.
Idea:
Basic idea is this - at begining of game , you can choose one of X heroes, each of them fulfills a role in group - dps,healer,tank,support. They all start at level one with aset of abilitys. Only way of level them further is by completing dungeons(like las boss droping item for +1 level)
Dungeons:
The point of the game. There will be no or little things to do outside of the dungeons, so they will have to be chalenging and unique. I was thinking of them having hard bosses with diferent abilitys, which would require some strategy and thinking, not simplyzerging them down. Each boss would be unique in concept. Dungeons would be incresing in dificulty, so you wont be able to do the coolest one without completing and gearing up in lesser ones.
What the game shall feature:
So basicly what i want to know is what you think ofsuch a map concept?
questionsand suggestionsare welcome.
Idea:
Basic idea is this - at begining of game , you can choose one of X heroes, each of them fulfills a role in group - dps,healer,tank,support. They all start at level one with aset of abilitys. Only way of level them further is by completing dungeons(like las boss droping item for +1 level)
Dungeons:
The point of the game. There will be no or little things to do outside of the dungeons, so they will have to be chalenging and unique. I was thinking of them having hard bosses with diferent abilitys, which would require some strategy and thinking, not simplyzerging them down. Each boss would be unique in concept. Dungeons would be incresing in dificulty, so you wont be able to do the coolest one without completing and gearing up in lesser ones.
What the game shall feature:
- Save/Load system
- About 10 dungeons(4-8 boss in each)
- Item sets&enchantments
- About 20 unique heroes
So basicly what i want to know is what you think ofsuch a map concept?
questionsand suggestionsare welcome.