Hi,
I have a trigger in which the camera pans to a new unit when the new unit is selected. However, whenever this happens, the blackmask on the minimap as well as fog of war is removed for a brief instant; so for this instant the player can glimpse the entire map revealed on the minimap. is there a way to ensure that this does not happen?
heres the trigger if it helps, pretty simple:
I have a trigger in which the camera pans to a new unit when the new unit is selected. However, whenever this happens, the blackmask on the minimap as well as fog of war is removed for a brief instant; so for this instant the player can glimpse the entire map revealed on the minimap. is there a way to ensure that this does not happen?
heres the trigger if it helps, pretty simple:
Trigger:
- player red outside vision
- Events
- Player - Player 1 (Red) Selects a unit
- Conditions
- (Outside Visibility <gen> contains (Triggering unit)) Equal to True
- Actions
- Camera - Set the camera bounds for Player 1 (Red) to Outside Visibility <gen>
- Camera - Pan camera as necessary for Player 1 (Red) to (Position of (Triggering unit)) over 0.00 seconds
- Events