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Discussion in 'Spells' started by vypur85, Aug 28, 2008.
24 day bump?
just to say that ima be using this in my rpg or orpg i have started
Just use how ever you like. Link me the map when it's done .
The original map attached.
Help to make "FLAME THROWER" realistic
change the Flamethrower bullet to this "Objects\Spawnmodels\Other\FlameThrower\FlameThrowerSpawnObj.mdl"
You can always edit and change it yourself.
Hope you like the spellpack.
Thanks awesome stuff
I've run into a problem with this
When using grenade, and casting it over doodads, the grenade seems to 'bounce' off an invisible wall, and the projectile lands somewhere other than where I aimed it. Needless to say this affects where the explosion, damage etc. happens. What gives?
I think this is unavoidable when using the 'Move unit' function. Perhaps you can replace the 'Move unit' with the custom script 'SetUnitX/Y' and see if it helps or not. Otherwise, you'd just have to live with this.
hmm, gonna try fiddling with collision sizes and on/off, see what that does. Also, I think I can tell it to ignore pathing or something? :x
I believe my triggering includes turning off collision already. So that won't really help much for your case. Then again, it's still worth a try.