Sure, I just thought it would be simpler this way because these are quite long:
Trigger:
Init
Events
Map initialization
Conditions
Actions
Hashtable - Create a hashtable
Set Rune_Hash = (Last created hashtable)
Trigger:
Cast Rune
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Rune
Actions
Set Rune_Caster = (Triggering unit)
Hashtable - Save Handle OfRune_Caster as (Key caster) of 1 in Rune_Hash
Set Rune_Point = (Target point of ability being cast)
Hashtable - Save Handle OfRune_Point as (Key location) of (Key caster) in Rune_Hash
Set Rune_Duration = 12.00
Hashtable - Save Rune_Duration as (Key duration) of (Key caster) in Rune_Hash
Set Rune_Effect = Abilities\Weapons\SpiritOfVengeanceMissile\SpiritOfVengeanceMissile.mdl
Set Rune_Damage = 500.00
Hashtable - Save DoT_Damage as (Key damage) of (Key caster) in Rune_Hash
Set Rune_Count = 0
Hashtable - Save Rune_Count as (Key count) of (Key caster) in Rune_Hash
Set Rune_Radius = 0.00
Hashtable - Save Rune_Radius as (Key radius) of (Key caster) in Rune_Hash
Trigger:
Rune
Events
Time - Every 0.05 seconds of game time
Conditions
Actions
Set Rune_Duration = (Load (Key duration) of (Key caster) from Rune_Hash)
Set Rune_Radius = (Load (Key radius) of (Key caster) from Rune_Hash)
Set Rune_Count = (Load (Key count) of (Key caster) from Rune_Hash)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key duration) of (Key caster) from Rune_Hash) Greater than 0.00
Then - Actions
Hashtable - Save (Rune_Duration - 0.05) as (Key duration) of (Key caster) in Rune_Hash
Game - Display to (All players) the text: (String((Load (Key duration) of (Key caster) from Rune_Hash)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key count) of (Key caster) from Rune_Hash) Less than 40
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key count) of (Key caster) from Rune_Hash) Less than 20
Then - Actions
Hashtable - Save (Rune_Count + 1) as (Key count) of (Key caster) in Rune_Hash
Hashtable - Save (Rune_Radius + (200.00 x 0.05)) as (Key radius) of (Key caster) in Rune_Hash
Set Rune_Point = ((Load (Key location) of (Key caster) in Rune_Hash) offset by (Load (Key radius) of (Key caster) from Rune_Hash) towards (90.00 + (18.00 x (Real((Load (Key count) of (Key caster) from Rune_Hash))))) degrees)
Special Effect - Create a special effect at Rune_Point using Rune_Effect
Hashtable - Save Handle Of(Last created special effect) as Rune_Count of (Key caster) in Rune_Hash
Hashtable - Save (Rune_Count + 1) as (Key count) of (Key caster) in Rune_Hash
Set Rune_Point = ((Load (Key location) of (Key caster) in Rune_Hash) offset by 200.00 towards (90.00 + (18.00 x (Real((Load (Key count) of (Key caster) from Rune_Hash))))) degrees)
Special Effect - Create a special effect at Rune_Point using Rune_Effect
Hashtable - Save Handle Of(Last created special effect) as Rune_Count of (Key caster) in Rune_Hash
Add the caster into a unit group. Put the loop into a UnitGroup pick multiple and then you make the loads of "picked unit" instead. That would do it I think (quick check)
I do know this - xenforo dropped the ball by not keeping the vbulletin reputation comments as a feature. The loss of the Reputation comments data when we switched to Xenforo really was the death knell for the site when it came to all the users that left. I know I missed it so much and I got way less interested in the site when that feature was gone and I run the site.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory