Mui varibles

TideOfChaos

New Member
Reaction score
25
I want to make an MUI spell (GUI), but I don't know where to start.
This is the spell I want to create:

Switch Strikes
Increases attack speed by 400% for 4 attacks.
(Yes, the same as Ursa's Overpower from dota, but I can't find that spell anywhere.)

So, I could do this GUI and MPI, but I am not sure how to do this MUI.
 

skyblader

You're living only because it's illegal killing.
Reaction score
159
There be an ability, something like frenzy, that increases attack speed by 400%.
Then make a trigger with the event, a unit is attacked.
Condition would be attacking unit has specific buff ( the ability's buff)
Action would be set real variable = load 1 of triggering unit in hashtable variable.
Then set real variable = integer varialbe + 1
Then save real variable as 1 of triggering unit in hashtable variable.

Another trigger you need is
Event - Map initialization
Condition
Action
- Create hashtable
- set hashtable variable = last created hashtable.

And
Event - Game - real variable becomes to 4
Condition
Action
Remove the spell, maybe by creating a dumm unit and casting purge?
 
General chit-chat
Help Users
  • No one is chatting at the moment.

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top