Jedimindtrixxx
┻━┻ ︵ ¯\(ツ)/¯ ︵ ┻━┻
- Reaction score
- 168
the fog wasnt ment to be looked at from that angle, thats why it looks like that. i placed everything looking from the camera view >.>
I understand that it looks very nice with the fog and the waterfall and the excessive custom doodads and such, but I don't see how this knowledge can be applied to actual maps. It might look nice in screenshots or maybe in a cinematic map, but if I was actual playing a map with terrain like this I don't think I would be overly impressed.
I'm not saying this is a bad tutorial, just that this sort of "advanced terraining" is of debatable use..
- Update your submission regularly