Need Opinions

Pigger

New Member
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Sorry for the vague title, but I'm just inquiring to an opinion on something.

For a trigger, if the event is a unit dies, there is no clean way to figure out the level of an ability the unit has. So I am asking the community on how to do it, have a second trigger set an integer variable to the level and just use that, or is there any better way?
 

Hero

─║╣ero─
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250
Sorry for the vague title, but I'm just inquiring to an opinion on something.

For a trigger, if the event is a unit dies, there is no clean way to figure out the level of an ability the unit has. So I am asking the community on how to do it, have a second trigger set an integer variable to the level and just use that, or is there any better way?

Well if your using GUI when the unit learns the skill set a variable (type integer) to the variable+1

Example:
Code:
Level 1= 0+1=1
Level 2=1+1=2
Level 3=2+1=3

Then when the unit dies use If then and else

If VariableName= 1 then

That's the jist of it
 

Pigger

New Member
Reaction score
13
Eh, never mind about my question, I'll just do it that way anyways, I'll need a second trigger no matter what.

Thanks for replying though.
 

Hero

─║╣ero─
Reaction score
250
Eh, never mind about my question, I'll just do it that way anyways, I'll need a second trigger no matter what.

Thanks for replying though.

Well if you do it in JASS you really won't need a second trigger...


You could also use this

Code:
(Level of ABILITYHERE for (Dying unit)) Equal to NUMBERHERE

It's found under Integer Comparison
 

Builder Bob

Live free or don't
Reaction score
249
Hmmm... am I missing something?

Is this not what you're looking for?

Code:
Unit Dies
    Events
        Unit - A unit Dies
    Conditions
    Actions
        Game - Display to (All players) the text: (String((Level of Ability  for (Triggering unit))))

Edit: Hero beat me to it
 
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