number of triggering unit

takethat

Active Member
Reaction score
12
i had a trigger that will fire whenever a summoned unit enter playable map.
then action will be taken at that moment, 1sec later, another action, 1sec later, another action.... continue until 25sec.

what i want to ask is, if i had more then 300 summoned unit enter the map in differ time within 10sec, this trigger still function perfectly?
 

wraithseeker

Tired.
Reaction score
122
Omg Tinki3, you're back? :O

It will function properly if it is MUI or unless your computer can't take in that large amount of units.
 

takethat

Active Member
Reaction score
12
is GUI, i not at home now, but all global variable is nullify between the waits, so leakage isnt the problem.

and it is quite long for posting, and it is repeative too.
 

takethat

Active Member
Reaction score
12
this part of the Trigger as its goes repeative

Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit enters (Playable map area)
    • Conditions
      • ((Triggering unit) is Summoned) Equal to True
    • Actions
      • AI - Ignore (Triggering unit)'s guard position
      • Set Point_Temp = (Position of (Triggering unit))
      • Set Point_Temp2 = (Point_Temp offset by 1000.00 towards (Facing of (Triggering unit)) degrees)
      • Unit - Order (Triggering unit) to Attack-Move To Point_Temp2
      • Custom script: call RemoveLocation( udg_Point_Temp)
      • Custom script: call RemoveLocation( udg_Point_Temp2)
      • Wait 1.00 seconds
      • Animation - Play (Triggering unit)'s birth animation
      • Wait 1.00 seconds
      • Set Point_Temp = (Position of (Triggering unit))
      • Set Point_Temp2 = (Point_Temp offset by 1000.00 towards (Facing of (Triggering unit)) degrees)
      • Animation - Play (Triggering unit)'s birth animation
      • Unit - Order (Triggering unit) to Attack-Move To Point_Temp2
      • Custom script: call RemoveLocation( udg_Point_Temp)
      • Custom script: call RemoveLocation( udg_Point_Temp2)
      • Wait 1.00 seconds
      • Animation - Play (Triggering unit)'s birth animation
      • Wait 1.00 seconds
 
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