Version 0.8 B released now!
A while back I made a minigame based on the idea's from Terraria/Minecraft. Except in well WC3. lol.
The game was named 'Terraria' due to lack of creativity of a new name :/
It's kindof still in progress, but I gave up on it awhile ago. Wondering if anyone enjoys this and would like me to continue progress on it.
Terraria:
Story:
You (and your friends (if multiplayer)) are stranded in a mystical forest. You are forced to find resources and build shelter before nightfall or be eaten alive my nocturnal beasts. Whilest able to barricade yourself or with a friend, temporarily safe for the fortnight, until the vicious attack of the Skeletons. Corruption has started to spread across the haunted forest and deformed slime monsters have become inhabited and are removing the life from all the trees. Whilest attempting to survive, these puny Human(/'s) must rid the forest of evil and remain in one piece. All in a nights work, right?
Gameplay:
The map is randomly generated, new trees, rockpiles and goldmines are spawned randomly everytime the map is played.
Players are spawned seperated and at random locations.
The game has a time system, watching the Sun in the Top Center of the screen helps the player to view when Night shall occur. (or by wearing a watch)
As a player is aware that night shall soon occur, he is to build a barricaded base surrounding all sides, so that zombies and other nocturnal enemies cannot hurt him/her.
As morning reaches all nocturnal enemies are smited and destroyed by the Sun. Leaving players free to explore non-corrupted areas safely.
There is a light/vision system. This being that the player can see more during the day and almost nothing at night. Therefore he/she should build a campfire or torchlights to grant vision for himself (and his/her friends).
There is a weapon system, only one weapon may be held at a time. (This is still very minor, as it is in Progress)
There is a resources system; rock, lumber and gold need to be mined by 'attacking'/'farming' off the environment.
Rock is necessary for walls and buildings, Lumber necessary for fires, Gold for advanced structures and defenses.
As time passes, both the players and the enemies become more customly equipt to fight off each other.
Enemies are spawned depending on the decisions of the players, and players can make use of traps and defensive walls to their advantage to 'maze'/'trick' the enemies.
Multiple strategies are possible, only limited to the creativity of the player.
There is a digging function, in which a player can set the ground or break it, with layers which lead to additional resources and base customization. Down to the point of Lava/Magma which damages players and enemies that walk apon it.
Requirements:
-Warcraft 3: Frozen Throne
-Slight mini-game understanding or capability to grasp different ideas very fast
-Able to act on their feet, and not QQ/RageQuit if they lose (in otherwords, dont blame my game dammit ;p)
Players:
1-11
Can be played Single Player, but obviously that is harder as you cant build with anyone. Or be revived by anyone.
Screenshots:
Resources:
Corruption:
Ideal simple first night defense:
WorkBench: (Most standard structure/Place to craft)
Time of Day / Vision :
End of Night:
Types of defensive structures to slay enemies:
If there is anything misunderstood, or if any particular screenshot is requested. Just mention in the comments below.
Download Links:
Epicwar:
Version 0.7 (Stable)
Version 0.8 C
Direct Link:
Version 0.7
Version 0.8 C
Downloads:
Version 0.7 - 95
Version 0.8 B - 36
Version 0.8 C - 102
Credits:
-SeaguI/Inflicted/InflictedChaos Those are all me.
-Blade_101, The-Catalyst, Dr-Awesome, TheLegend and Gantoris for assistance and idea's.
-D.O.G. and tee.dubs for models
-FhelZone, stefanstan95, PeeKay and Nara-shikamaru for icons
Needed:
-Loading Screen
-Idea's & Suggestions
Don't be scared if you see a dull looking minimap or no loading screen. I reduced the amount of custom imported files to reduce the file size, so that you could download it faster
This game will be slightly difficult at first. First time hint, keep off dead/undead ground and mine using attack 'a' on trees and rocks. Build a surrounding barricade for night.
Ty. Please comment, give suggestions and feedback below. Your opinions are appreciated. Should this map be continued? (You decide.)
A while back I made a minigame based on the idea's from Terraria/Minecraft. Except in well WC3. lol.
The game was named 'Terraria' due to lack of creativity of a new name :/
It's kindof still in progress, but I gave up on it awhile ago. Wondering if anyone enjoys this and would like me to continue progress on it.
Terraria:
Story:
You (and your friends (if multiplayer)) are stranded in a mystical forest. You are forced to find resources and build shelter before nightfall or be eaten alive my nocturnal beasts. Whilest able to barricade yourself or with a friend, temporarily safe for the fortnight, until the vicious attack of the Skeletons. Corruption has started to spread across the haunted forest and deformed slime monsters have become inhabited and are removing the life from all the trees. Whilest attempting to survive, these puny Human(/'s) must rid the forest of evil and remain in one piece. All in a nights work, right?
Gameplay:
The map is randomly generated, new trees, rockpiles and goldmines are spawned randomly everytime the map is played.
Players are spawned seperated and at random locations.
The game has a time system, watching the Sun in the Top Center of the screen helps the player to view when Night shall occur. (or by wearing a watch)
As a player is aware that night shall soon occur, he is to build a barricaded base surrounding all sides, so that zombies and other nocturnal enemies cannot hurt him/her.
As morning reaches all nocturnal enemies are smited and destroyed by the Sun. Leaving players free to explore non-corrupted areas safely.
There is a light/vision system. This being that the player can see more during the day and almost nothing at night. Therefore he/she should build a campfire or torchlights to grant vision for himself (and his/her friends).
There is a weapon system, only one weapon may be held at a time. (This is still very minor, as it is in Progress)
There is a resources system; rock, lumber and gold need to be mined by 'attacking'/'farming' off the environment.
Rock is necessary for walls and buildings, Lumber necessary for fires, Gold for advanced structures and defenses.
As time passes, both the players and the enemies become more customly equipt to fight off each other.
Enemies are spawned depending on the decisions of the players, and players can make use of traps and defensive walls to their advantage to 'maze'/'trick' the enemies.
Multiple strategies are possible, only limited to the creativity of the player.
There is a digging function, in which a player can set the ground or break it, with layers which lead to additional resources and base customization. Down to the point of Lava/Magma which damages players and enemies that walk apon it.
Requirements:
-Warcraft 3: Frozen Throne
-Slight mini-game understanding or capability to grasp different ideas very fast
-Able to act on their feet, and not QQ/RageQuit if they lose (in otherwords, dont blame my game dammit ;p)
Players:
1-11
Can be played Single Player, but obviously that is harder as you cant build with anyone. Or be revived by anyone.
Screenshots:
Resources:
Lumber:
Trees, when destroyed will drop lumber and have a chance to drop Thorns.
Rock:
All resources are mined using the 'A' attack command.
This is needed for the workbench, fires and specific structures.
Trees, when destroyed will drop lumber and have a chance to drop Thorns.
Rock:
Rock is the most important resources, but less common than Lumber/Trees. Necessary for creating walls and structures.
All resources are mined using the 'A' attack command.
Try keep out of this for a majority of the game. When you are able to defeat zombies without much difficulty, or have a few friends with you. Enter here to fight slimes and bosses, aswel make use of the Demon Alter to craft special items and other unique effects.
By the first night, you need atleast this to keep you safe from nocturnal attacks. Remember to press 'H' in the centre to avoid running to edges when enemies approach. (Depending on players and randomness of each round, you might not interact with any)
This requires only 2 Lumber. Easily accessable by destroying up to 2 tree's. This contains Stone Floor, Torch, Campfire, Shovel, Signpost and other unique items.
Day time, notice the position of the Sun and time of day. This is safe and more visible.
Night time, notice the position of the Moon and time of day. This is dangerous and much less visible.
At night, it is recommended to build Torches and Campfires (from the WorkBench) before night. Torches are cheaper and contain 4 charges; however Campfires are more expensive but grant more vision at night, and vision range can be upgraded.
Night time, notice the position of the Moon and time of day. This is dangerous and much less visible.
At night, it is recommended to build Torches and Campfires (from the WorkBench) before night. Torches are cheaper and contain 4 charges; however Campfires are more expensive but grant more vision at night, and vision range can be upgraded.
At night, nocturnal enemies attack. As morning strikes, most are smited to death. They will go in one final rabid frenzy to kill whilest being smited.
Download Links:
Epicwar:
Version 0.7 (Stable)
Version 0.8 C
Direct Link:
Version 0.7
Version 0.8 C
Downloads:
Version 0.7 - 95
Version 0.8 B - 36
Version 0.8 C - 102
Credits:
-SeaguI/Inflicted/InflictedChaos Those are all me.
-Blade_101, The-Catalyst, Dr-Awesome, TheLegend and Gantoris for assistance and idea's.
-D.O.G. and tee.dubs for models
-FhelZone, stefanstan95, PeeKay and Nara-shikamaru for icons
Needed:
-Loading Screen
-Idea's & Suggestions
Don't be scared if you see a dull looking minimap or no loading screen. I reduced the amount of custom imported files to reduce the file size, so that you could download it faster
This game will be slightly difficult at first. First time hint, keep off dead/undead ground and mine using attack 'a' on trees and rocks. Build a surrounding barricade for night.
Ty. Please comment, give suggestions and feedback below. Your opinions are appreciated. Should this map be continued? (You decide.)
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