Hegemuffin
New Member
- Reaction score
- 12
Hi all,
I happen to be new to this site, though I'm a relatively experienced Warcraft III mapper. Nonetheless, I have taken advantage of The Helper's various tutorials and other resources on numerous occasions, so I thought I'd post my latest project for some public scrutiny and as a way of contributing somewhat to the community.
Basically, I intend to begin work on a single player, RPG/puzzle-style campaign with a heavy emphasis on the puzzle component, e.g. typical RPG-style leveling and fighting will be relatively unimportant to achieving victory.
That said, the basic premise of the map is to draw largely from fairy tales, fables, children's literature, and a few adult literary odds and ends. I don't want to reveal what I have so far, since I want the map to be a surprise when it's released (especially as it's puzzle oriented), but what I mean by "draw largely from..." is that the map will feature references from literature but not necessarily be dictated by the plot of said literature, e.g. I happen to have characters taken from Alice in Wonderland, but the plot of the game does not follow Alice in Wonderland at all.
Anyway, I suppose I'm just posting for some encouragement or general support, but if any of you have suggestions as to what you'd like to see in the game, those of you who are interested, please feel free to respond. I have all summer for this, so I intend for it to be good.
Thanks for reading.
The Hegemuffin
Oh, and lastly, just in case any of you do take this seriously enough to post , here are the works I will be referencing so as to give you some idea of what to expect and also a list of topics I've already considered:
Alice in Wonderland (Lewis Carroll)
Through the Looking Glass (Lewis Carroll)
The Lost Years of Merlin (TA Barron)
The Lady and the Tiger (Frank Stockton)
Jack and the Beanstalk (traditional)
Puss in Boots (traditional)
Ender's Game (Orson Scott Card)
Don Quixote (Miguel de Cervantes)
Four and Twenty Blackbirds (traditional)
Childe Roland to the Dark Tower Came (Robert Browning)
So, uh, yea, that's random for you, but it all works, trust me .
Cheers,
The Hegemuffin
edit: Chapter One is now complete! Since the map is 2.3 MB, however, and the limit for a .w3x file on these forums is 1.9 MB, I have taken the liberty of uploading it to wc3sear.ch, and you can download it here. Sorry for the inconvenience.
edit 2: There's one major issue with the puzzle at the moment because at a certain part, unless you figure out everything intuitively in under 30 seconds, you're basically screwed for next 30 minutes (which will most likely consist of you fruitlessly dying and reviving over and over again). So, I am currently updating the map to address this complication. For the moment, though, I'd advise just saving and loading once you get stuck but have everything figured out (unless you actually want to waste 30 minutes of your life). Sorry I couldn't be more specific, but I didn't want to give away too much of the puzzle.
edit 3: For those of you who downloaded before this edit was made, please take the time to re-download again (a patched version is out). It will save you all a lot of frustration, and it will save me a lot of frustration as well in answering your questions. Hopefully, there's only that one major issue and the rest is playable.
edit 4: Here we have what's hopefully a final patch where I've fixed a number of issues with units becoming stuck, along with a few other bugs. I've also removed all of the Kobolds aside from the one with the Gloves as they're just rather unnecessary and get in the way. As usual, if this wasn't here when you downloaded, you might want to try it again :shades:. Very good. Signing off... Zzzzz
edit 5: OK, this is really the last patch, or what should be, at least . Mainly, it's for aesthetics, and I've smoothed out some of the quests, changed the units a bit, and added appropriate soundsets for most units. I'm still working on the music aspect.
edit 6: Patched again! This time I resolved two issues presented by Mullit, one of which I never fully tested and am not sure if I believe , but I'll give him the benefit of the doubt and apologize for my harsh words .
edit 7: All right, this most recent patch has turned the map into what really is, in my opinion, a quality product. I've reworked how the dialogues function so that the player is forced to read all the important text (said text also went into the Quest Menu a patch or two ago, so be sure to check that out). Finally, I've made the puzzle smoother and more clear-cut so that the importance of each puzzle element is made abundantly clear. This will probably be the last patch for a while, and I should put down the time for anyone who wants to know whether they have the most recent version. To this end, it is now approximately 2:45 PM, EST, (GMT - 5).
Coming soon: An improved and flashier terrain, brought to you by Jimpy, who has now officially joined the project as the new terrain consultant (Jimpy, I hope you don't mind me taking the liberty of assigning you that title ). That's all folks!
edit 8: Fixed some typos, grammar, and one small bug but hardly anything worth downloading again.
I happen to be new to this site, though I'm a relatively experienced Warcraft III mapper. Nonetheless, I have taken advantage of The Helper's various tutorials and other resources on numerous occasions, so I thought I'd post my latest project for some public scrutiny and as a way of contributing somewhat to the community.
Basically, I intend to begin work on a single player, RPG/puzzle-style campaign with a heavy emphasis on the puzzle component, e.g. typical RPG-style leveling and fighting will be relatively unimportant to achieving victory.
That said, the basic premise of the map is to draw largely from fairy tales, fables, children's literature, and a few adult literary odds and ends. I don't want to reveal what I have so far, since I want the map to be a surprise when it's released (especially as it's puzzle oriented), but what I mean by "draw largely from..." is that the map will feature references from literature but not necessarily be dictated by the plot of said literature, e.g. I happen to have characters taken from Alice in Wonderland, but the plot of the game does not follow Alice in Wonderland at all.
Anyway, I suppose I'm just posting for some encouragement or general support, but if any of you have suggestions as to what you'd like to see in the game, those of you who are interested, please feel free to respond. I have all summer for this, so I intend for it to be good.
Thanks for reading.
The Hegemuffin
Oh, and lastly, just in case any of you do take this seriously enough to post , here are the works I will be referencing so as to give you some idea of what to expect and also a list of topics I've already considered:
Alice in Wonderland (Lewis Carroll)
Through the Looking Glass (Lewis Carroll)
The Lost Years of Merlin (TA Barron)
The Lady and the Tiger (Frank Stockton)
Jack and the Beanstalk (traditional)
Puss in Boots (traditional)
Ender's Game (Orson Scott Card)
Don Quixote (Miguel de Cervantes)
Four and Twenty Blackbirds (traditional)
Childe Roland to the Dark Tower Came (Robert Browning)
So, uh, yea, that's random for you, but it all works, trust me .
Cheers,
The Hegemuffin
edit: Chapter One is now complete! Since the map is 2.3 MB, however, and the limit for a .w3x file on these forums is 1.9 MB, I have taken the liberty of uploading it to wc3sear.ch, and you can download it here. Sorry for the inconvenience.
edit 2: There's one major issue with the puzzle at the moment because at a certain part, unless you figure out everything intuitively in under 30 seconds, you're basically screwed for next 30 minutes (which will most likely consist of you fruitlessly dying and reviving over and over again). So, I am currently updating the map to address this complication. For the moment, though, I'd advise just saving and loading once you get stuck but have everything figured out (unless you actually want to waste 30 minutes of your life). Sorry I couldn't be more specific, but I didn't want to give away too much of the puzzle.
edit 3: For those of you who downloaded before this edit was made, please take the time to re-download again (a patched version is out). It will save you all a lot of frustration, and it will save me a lot of frustration as well in answering your questions. Hopefully, there's only that one major issue and the rest is playable.
edit 4: Here we have what's hopefully a final patch where I've fixed a number of issues with units becoming stuck, along with a few other bugs. I've also removed all of the Kobolds aside from the one with the Gloves as they're just rather unnecessary and get in the way. As usual, if this wasn't here when you downloaded, you might want to try it again :shades:. Very good. Signing off... Zzzzz
edit 5: OK, this is really the last patch, or what should be, at least . Mainly, it's for aesthetics, and I've smoothed out some of the quests, changed the units a bit, and added appropriate soundsets for most units. I'm still working on the music aspect.
edit 6: Patched again! This time I resolved two issues presented by Mullit, one of which I never fully tested and am not sure if I believe , but I'll give him the benefit of the doubt and apologize for my harsh words .
edit 7: All right, this most recent patch has turned the map into what really is, in my opinion, a quality product. I've reworked how the dialogues function so that the player is forced to read all the important text (said text also went into the Quest Menu a patch or two ago, so be sure to check that out). Finally, I've made the puzzle smoother and more clear-cut so that the importance of each puzzle element is made abundantly clear. This will probably be the last patch for a while, and I should put down the time for anyone who wants to know whether they have the most recent version. To this end, it is now approximately 2:45 PM, EST, (GMT - 5).
Coming soon: An improved and flashier terrain, brought to you by Jimpy, who has now officially joined the project as the new terrain consultant (Jimpy, I hope you don't mind me taking the liberty of assigning you that title ). That's all folks!
edit 8: Fixed some typos, grammar, and one small bug but hardly anything worth downloading again.