Seannny
Why GUI when you can Jass?
- Reaction score
- 46
Okay, one final issue to resolve tonight! =3
This one involves a risk like trigger. where basically at the start of the map/whenever the event is triggered the trigger creates one Human Warrior for a random player at a random place on the map. This happens until all spots are filled. However, it is even, every player has either the same or 1-2 less/more bases than the others, depending on the amount of people playing of course.
So heres what i had until i remembered that you cant use Pick units inside itself.... -.- and i really cant figure out any other way. id use jass with FirstOfGroup but i no like 0 jass :thdown:
So any ideas to keep it Gui?
PS> i realise i could have done For integer A 1-12, just realised that now, but thats not the point of this trigger =)
This one involves a risk like trigger. where basically at the start of the map/whenever the event is triggered the trigger creates one Human Warrior for a random player at a random place on the map. This happens until all spots are filled. However, it is even, every player has either the same or 1-2 less/more bases than the others, depending on the amount of people playing of course.
So heres what i had until i remembered that you cant use Pick units inside itself.... -.- and i really cant figure out any other way. id use jass with FirstOfGroup but i no like 0 jass :thdown:
Code:
Start spawn
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Set Numberofbase = 35
Set Numberofplayers = (Number of players in (All players controlled by a User player))
Set Createint = (Numberofbase / Numberofplayers)
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 1 (Red) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 2 (Blue) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 3 (Teal) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 4 (Purple) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 5 (Yellow) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 6 (Orange) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 7 (Green) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 8 (Pink) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 9 (Gray) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 9 (Gray) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 10 (Light Blue) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 10 (Light Blue) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 11 (Dark Green) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 11 (Dark Green) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
Unit Group - Pick every unit in (Random Createint units from (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Circle of Power) and ((Owner of (Matching unit)) Equal to Neutral Hostile)))) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 12 (Brown) slot status) Equal to Is playing
Then - Actions
Set Spawn = (Position of (Picked unit))
Unit - Create 1 Human Warrior for Player 12 (Brown) at Spawn facing (Position of (Triggering unit))
Custom script: call RemoveLocation(udg_Spawn)
Unit Group - Pick every unit in (Units within 512.00 of (Position of (Last created unit))) and do (Actions)
Loop - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Last created unit)) and Change color
Else - Actions
PS> i realise i could have done For integer A 1-12, just realised that now, but thats not the point of this trigger =)