Troll-Brain
You can change this now in User CP.
- Reaction score
- 85
Ok, but i think this idea is silly.That ... is def not what I'm doing.
That uses multiple timers.. 1 timer per period.
Mine uses 1 timer for all periods. Mine has 1 timer for an entire map, not 2, not 3, just 1.
Try again =)
And how did you perform the test, note when it start to lag ?As far as your data attachment, it's slower... it would run 2 evaluations instead of 1 for each evaluation, lol. I tried that before on attempt #3 and it failed utterly ^_^.
So yea, for your data attachment, you made the same mistake I made when I did attempt #3 =p
So yea yea, try again u =p
Because i can't believe a trigger evaluation on an event fire is the same as a trigger evaluation with TriggerEvaluate.
They are about only 1.7 time slower than a global array variable, sure it will kill your mapAnd hashtables should not be used as this is supposed to be fast action ><
Against no pratical limitations that is really irrevelant.
Anyway it is eventual, i don't think i will use them. (expect for the boolexpr thing to avoid create/destroy them each time)