monoVertex
I'm back!
- Reaction score
- 460
This is not a question, I want to share something, but I had no idea where else to post it.
So I just found the videos of this guy, who created a real-time world generator which uses only procedural generation, with no resources, except for sounds, which he can't generate, sadly.
Check them out:
You can find a discussion about it here: http://www.fractalforums.com/movies-showcase-(rate-my-movie)/real-time-fractal-landscape-project.
This is really exciting. If one could generate an infinite world using only code, and still generate other interactive elements in real-time, the file-size of such a game plummets. And the world is supposedly infinite, with only hardware limitations (floating point numbers start accumulating errors after a while).
Also, the demo looks extremely realistic and with a bit of imagination, you can transform the world into something completely different! Sadly, I couldn't find out if he shared the source code anywhere...
So I just found the videos of this guy, who created a real-time world generator which uses only procedural generation, with no resources, except for sounds, which he can't generate, sadly.
Check them out:
You can find a discussion about it here: http://www.fractalforums.com/movies-showcase-(rate-my-movie)/real-time-fractal-landscape-project.
This is really exciting. If one could generate an infinite world using only code, and still generate other interactive elements in real-time, the file-size of such a game plummets. And the world is supposedly infinite, with only hardware limitations (floating point numbers start accumulating errors after a while).
Also, the demo looks extremely realistic and with a bit of imagination, you can transform the world into something completely different! Sadly, I couldn't find out if he shared the source code anywhere...