Pick every unit in range only gets first unit.

CYBER_Aeon

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This is going to drive me insane, guys. I know there's a simple solution to this. I've created a dummy version of Inner Fire, and a Channel spell to target this AOE spell. Below is the trigger to operate it. I've rewritten it a dozen ways, I just cannot figure out why it will only cast the spell on the first unit.

Code:
Divine Protection
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Divine Protection (Custom, Cleric)
    Actions
        Set tmpPoint = (Target point of ability being cast)
        Set tmpUnits = (Units within 400.00 of tmpPoint)
        Unit Group - Pick every unit in tmpUnits and do (Actions)
            Loop - Actions
                Set tmpPoint2 = (Position of (Picked unit))
                Unit - Create 1 Dummy for (Owner of (Casting unit)) at tmpPoint2 facing Default building facing degrees
                Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                Unit - Add Divine Protection (Dummy Spell) to (Last created unit)
                Unit - Set level of Divine Protection (Dummy Spell) for (Last created unit) to (Level of Divine Protection (Custom, Cleric) for (Casting unit))
                Unit - Order (Last created unit) to Human Priest - Inner Fire (Picked unit)
                Custom script:   call RemoveLocation(udg_tmpPoint2)
        Custom script:   call DestroyGroup(udg_tmpUnits)
        Custom script:   call RemoveLocation(udg_tmpPoint)

+Rep to whoever can help me sort that mess out. It looks fine to me, but obviously it's not.
 

Sim

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I suggest posting your map. This trigger looks fine to me.
 

Ghan

Administrator - Servers are fun
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I see nothing wrong with it. Upload the map, maybe?

EDIT: We said the same thing. :p
 

CYBER_Aeon

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Well, I just don't get it. It's a simple idea, and the code and skill looks sound. It's gotta be some little stupid thing, it always is.

Maybe I flagged something wrong on Inner Fire or (more unlikely) my Channel spell? Do I need a duration on the channel spell to keep it from 'aborting' my spell or something? I don't get it.
 

Sim

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Like I said, posting your map would greatly help us figuring out what crucial detail you missed :)
 

CYBER_Aeon

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I can't upload the map right now. I don't have net on my laptop right now, so i'm writing from my desktop. :-/

Gotta get that stupid wireless card fixed.
 

waaaks!

Zinctified
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255
sorry about that i thought you want to hit 1 unit in unit group....

theres a spell template by lh2705, the Stormbolt barrage, get that map and copy the triggers...
 

CYBER_Aeon

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The screenshot makes it look like he just edited the artwork for Cluster Rockets to use Stormbolt hammers. Cluster Rockets has a stun anyway.

I'll download it to check it out. Maybe I grabbed the wrong map though.
 

waaaks!

Zinctified
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255
the thread title has the name already so, you wont get a wrong one...

i hate cluster rockets, because its sometime bugged
 

CYBER_Aeon

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Alright, I see the code. It's very pretty actually. Except now i'm even more confused, because i'm basically doing the exact same thing.

... What the hell. It just started working.

The only thing I changed there was from LH's trigger code. Instead of creating the dummies right on top of the targets, I create the dummy at the AOE target point and move it instantly to the target. I have no idea why this works, but it seems to have fixed the problem.

+Rep to waaaks! for helping me find that resource. Thanks for helping everybody. :)

(And a +Rep for LH for making the map)

[Edit: Correction, I changed one other thing that seems to actually be the cause. Instead of using 'Casting Unit', i'm using 'Triggering Unit' - Casting Unit apparently only applies during the first loop for some reason. After that I guess it causes problems or something.]
 

elmstfreddie

The Finglonger
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203
[Edit: Correction, I changed one other thing that seems to actually be the cause. Instead of using 'Casting Unit', i'm using 'Triggering Unit' - Casting Unit apparently only applies during the first loop for some reason. After that I guess it causes problems or something.]

Casting unit is null after 1 instant :p
You see, a loop has the shortest of delays between repeating, so casting unit will become null after the first run.
I don't know why anyone uses casting unit actually, same with dying unit, blah blah... Triggering unit is like the only thing that works all the time o_O
 

Ghan

Administrator - Servers are fun
Staff member
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> I don't know why anyone uses casting unit actually, same with dying unit, blah blah... Triggering unit is like the only thing that works all the time

The real question should be: Why did Blizzard create them in the first place? :p
 

exge

New Member
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for example if we need to know whos casting unit and target unit of ability being cast(for triggered damage)
i dont think the WE engine can tell who is who by triggering unit
lol
 
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