Demo Map Player Leaves Game Event - Unit and Resource Division

M

marcotjuhhhh

Guest
yes this is good but, this isnt good for hero maps like X hero siege,Tower defence maps, costum hero line wars etc. but its still pretty smart for dota,melee, and basic games.
 

Mike889

New Member
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Well, i think that to be a melee map, the map should have only the terrain edited, xD
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
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1,680
SD_Ryoko, a question:

Can this be in RoC triggers? I'm tired of TFT maps. Just asking, nothing much.
 

GoGo-Boy

You can change this now in User CP
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40
He even told me that he actually HAS tft, but, without any real reason [perhaps just to be the one not doing this in tft], he denies using it... thought it has only advantages ._.
 

tom_mai78101

The Helper Connoisseur / Ex-MineCraft Host
Staff member
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1,680
I hate to say a lot of reasons why I hate using TFT WE.
Actually, I do have TFT. I hate it. I don't like the way how it was suppose to be. Hate everything, from the bottom of every levels of my heart. Finished.

Now, please, can someone tell me whether this can be in ROC?
 

Hatebreeder

So many apples
Reaction score
381
I hate to say a lot of reasons why I hate using TFT WE.
Actually, I do have TFT. I hate it. I don't like the way how it was suppose to be. Hate everything, from the bottom of every levels of my heart. Finished.

Now, please, can someone tell me whether this can be in ROC?

Well,
there is an slk. or something, which can be taken out from the WC3 MPQ.
There was some kind of Boolean check, you should check that to false (It disables the disable of TFT bjs and such).
I'm not sure how the File is called though...
 

Tothumn

New Member
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4
Nice trigger.
Actually i made a little change in it because there are 2 forces in my map.
I wanted to do that:
if a player leaves the game then share his units/resources ONLY with his teammates.
and it almost works :D (im noob in triggering and it will be my first map )

here is the action:
Code:
Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Unit - Change ownership of (Picked unit) to (Random player from (All allies of (Triggering player))) and Change color)


force 1 is player1+player2+player3.
if player1 leaves then this trigger is pick every units and share it randomly between player1 ,player2 and player3.
so the units 1/3 stay under player1's control.
because player1 is player1's ally :eek:

Any idea how to fix it?:confused:
 

trb92

Throwing science at the wall to see what sticks
Reaction score
142
Code:
Unit Group - Pick every unit in (Units owned by (Triggering player)) and do (Unit - Change ownership of (Picked unit) to (Random player from (All players matching ((((Matching player) is an ally of (Triggering player)) Equal to (==) True) and ((Matching player) Not Equal to (!=) (Triggering player))))) and Change color)
 

Tothumn

New Member
Reaction score
4
tyvm.

now it works , almost completely..:D

player1+player2+player3 are one team

if player 1 leaves the system share unit's control between player 2 and 3.
but when player 2leaves then the system share control between player1 and player3.
the problem is that player 1 has already left.
so i need to edit a new condition into this long action.

if player leaves then share control between his allies who are not the triggering player and who are still playing.
i need something like this :/
 
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