here, i make potion of mana item in my map using the default potion of mana and i make healing potion and greater healing potion using default potion of healing and potion of greater healing, I only change the ammount of hit point/mana (for potion of mana) regain
when i test the map i use some trigger that make potion of mana and healing potion are able to stack in one inventory slot up to 5 charge (1 charge every purchase), and greater healing potion and potion of greater mana are able to stack up to 3 charges
and this is the problem, if i purchase the greater healing potion (no matter how much i buy it) and some (no matter how much is it, again) potion of mana or potion of greater mana, and then i use the potion of mana while the hero's hit point is not full and it's mana doesn't full too, it will increase hero's hit point greatly, greater than the ammount of hp that healed by greater healing potion, and i never set the ammount of hp healed this way
still, this problem doesn't occures if i only buy the mana potion and not buying any healing potion
anyone know why it is happen? and how to solve it?
when i test the map i use some trigger that make potion of mana and healing potion are able to stack in one inventory slot up to 5 charge (1 charge every purchase), and greater healing potion and potion of greater mana are able to stack up to 3 charges
and this is the problem, if i purchase the greater healing potion (no matter how much i buy it) and some (no matter how much is it, again) potion of mana or potion of greater mana, and then i use the potion of mana while the hero's hit point is not full and it's mana doesn't full too, it will increase hero's hit point greatly, greater than the ammount of hp that healed by greater healing potion, and i never set the ammount of hp healed this way
still, this problem doesn't occures if i only buy the mana potion and not buying any healing potion
anyone know why it is happen? and how to solve it?