xPheRe
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It is a pseudodynamic memory manager, it's able to alloc and release chunks of data at runtime. Maybe it's similar to the HeapGet of WEU, in the sense that uses a huge array to store data, but I think it's more powerful, fast and versatile. It's easily modifiable to allow other kind of storage, like a bunch of arrays or gamecaches, whatever.
In the example the wisps allocates and deallocates random sized blocks of random data. If you click a wisp with linked data, it will tell you what data carries.
Hope someone finds it usefull, and hope to send some maps and campaings soon too.
[EDIT: I will be glad if anyone sends me a PM with opinion ]
In the example the wisps allocates and deallocates random sized blocks of random data. If you click a wisp with linked data, it will tell you what data carries.
Hope someone finds it usefull, and hope to send some maps and campaings soon too.
[EDIT: I will be glad if anyone sends me a PM with opinion ]