quick leaderboard question

garet10

Active Member
Reaction score
9
Is there a way to make it say the damage you do instead of kills or resources gathered?

Total damage

I am trying to find which one it is I tried, unit taking damage, attacking unit.
I might have it in the wrong order? Can anyone help?
 

waaaks!

Zinctified
Reaction score
255
yes u can trigger it by collecting the damage done in a variable, and use it in the leaderboard
 

garet10

Active Member
Reaction score
9
what would the

Variable be Damage type? I have damage type normal.?

how can I get it to event any unit takes damage ? it won't let me pick it?
 

Choppa

www.warcraft-gamers.po.gs
Reaction score
59
I think you have to set a variable integer "damage" at map initilization, then when a unit is attacked make "damage" equal "damage - current life of attacked unit", that'll give you how much damage was done, but you might need arrays and all.
 

Chjoodge

New Member
Reaction score
14
Those are really basic questions - check out some tutorials, you can find plenty of them all over this website.
 

garet10

Active Member
Reaction score
9
I think you have to set a variable integer "damage" at map initilization, then when a unit is attacked make "damage" equal "damage - current life of attacked unit", that'll give you how much damage was done, but you might need arrays and all.
this is confusing me? I am trying to find these when i am making the trigger?


e- a generic unit gets attacked
c-?
a- ?
 

garet10

Active Member
Reaction score
9
too hard for me

I just going to give up on these leaderboards. I can't complete them.
 

garet10

Active Member
Reaction score
9
Adding the unit Value to the leaderboard score

function Trig_Points_red_Conditions takes nothing returns boolean
if ( not ( IsUnitAlly(GetKillingUnitBJ(), Player(0)) == true ) ) then
return false
endif
return true
endfunction

function Trig_Points_red_Actions takes nothing returns nothing
set udg_Points[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))] = udg_Kills[( GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ())) + GetUnitUserData(GetDyingUnit()) )]
call LeaderboardSetPlayerItemValueBJ( GetOwningPlayer(GetKillingUnitBJ()), GetLastCreatedLeaderboard(), ( udg_Points[GetConvertedPlayerId(GetOwningPlayer(GetKillingUnitBJ()))] + GetUnitUserData(GetDyingUnit()) ) )
call LeaderboardSortItemsBJ( GetLastCreatedLeaderboard(), bj_SORTTYPE_SORTBYVALUE, true )
endfunction

//===========================================================================
function InitTrig_Points_red takes nothing returns nothing
set gg_trg_Points_red = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Points_red, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( gg_trg_Points_red, Condition( function Trig_Points_red_Conditions ) )
call TriggerAddAction( gg_trg_Points_red, function Trig_Points_red_Actions )


Edit http://www.thehelper.net/forums/showthread.php?t=16148 , http://world-editor-tutorials.thehelper.net/leaderboard.php#tallyscore, It does not show me which or how to make a Variable??
endfunction
 

millz-

New Member
Reaction score
25
As far as I know, there's no point converting a GUI trigger to JASS before posting here :/

You are missing a few things. You did not:

- Create a Leaderboard (Either for a specific player or all players)
- Set a Leaderboard title (although not really required, I think)
- Add item to the Leaderboard before setting the value
- Show the Leaderboard after sorting it

Edit: To create a new variable press Ctrl + B (by default) or the "X" symbol button in the Trigger Editor to open the variables window, then click on New Variable (Ctrl + N) and type in your desired variable name and choose variable type.
 

garet10

Active Member
Reaction score
9
I have the leaderboard

The leader board is working I want it to work as I have custom unit point values one my spawning units , footmen 1, rifleman 2, and horsemen 3, turrets 50. I want it so it adds the points to the board as I kill them?
 

millz-

New Member
Reaction score
25
Have a global array variable of type Integer and store the point for each player. I assume you want to add points each time the player kills a certain unit, right? If so,

Trigger:
  • Set Point
    • Events
      • A Unit Dies
    • Conditions
    • Actions
      • If Unit-Type of Dying Unit Equal to Footman Then Set yourPointArray[Player Number of (Owner of (Killing Unit))] = yourPointArray[Player Number of (Owner of (Killing Unit))] + 1 Else Do Nothing
      • Leaderboard - Change the value for (Owner of (Killing Unit)) in Last Created Leaderboard to yourPointArray[Player Number of (Owner of (Killing Unit))]


Then continue adding more if's for different kind of creeps that are killed.

(freehand)

Edit: You might want to add a condition where the owner of killing unit is a player that is playing.
 
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