Locations, unit/player groups, special effects, and regions (depending on how they were created) can leakIt has to be a unit group for it to leak, right?
a leakless one would be to create a variable for entering unit, then kill (Variable)
Variable - Set (Region A) equal to (Region centered at somepoint with size 300, 300)
Trigger - Add to (Trigger from first post) the Event - (Unit enters Region A)
Trigger - Turn on (Trigger from first post)
Wait 10.00 seconds.
Trigger - Turn off (Trigger from first post)
Custom Script: call RemoveRect (udg_Region A)
Some region name <gen>
Events:
Map Init
Conditions:
-
Actions:
Set RegionVar = Create rect/region (I forget which one GUI uses) from points/coordinates/whatever
Add the event (Unit enters RegionVar) to Trigger that registers enter region <gen>
Set RegionVar = Create rect/region (I forget which one GUI uses) from points/coordinates/whatever
Add the event (Unit enters RegionVar) to Trigger that registers enter region <gen>
Set RegionVar = Create rect/region (I forget which one GUI uses) from points/coordinates/whatever
Add the event (Unit enters RegionVar) to Trigger that registers enter region <gen>
As Borat would say, Great Success!Flare confuses me in a way that if someone confused me, i'd say hey, you're confusing me.