PiCkstix
New Member
- Reaction score
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How could I accomplish the following:
A unit (say a siege engine) enters a ramp (like the stone ramps integrated into the WE). When the unit leaves the ramp in Warcraft, it will fall to the ground instantly.
Here are examples:
(Here it shows in 2D. How would I get the value between the ground and where the unit is on the ramp? This will help me to make it so that the unit does not hit the ground instantly, but falls gradually.)
(Here is a more practical 3D example...)
So,
1. How do I find the length between the bottom of the siege engine to the ground?
2. How can I make it seem that it is falling gradually to the ground and not instantly?
Any help will help.
Thank you,
PiCk
A unit (say a siege engine) enters a ramp (like the stone ramps integrated into the WE). When the unit leaves the ramp in Warcraft, it will fall to the ground instantly.
Here are examples:
(Here it shows in 2D. How would I get the value between the ground and where the unit is on the ramp? This will help me to make it so that the unit does not hit the ground instantly, but falls gradually.)
(Here is a more practical 3D example...)
So,
1. How do I find the length between the bottom of the siege engine to the ground?
2. How can I make it seem that it is falling gradually to the ground and not instantly?
Any help will help.
Thank you,
PiCk