Z
Zyphre
Guest
I finally have enough time to work on Rural Zombie Onslaught 2. For those who haven't played the first one its a zombie survival type map with emphasis on item creation. I'm hoping to give RZO2 a B-Movie horror/comedy type feel. I've already done most of the core trigger programming and terraining but need ideas for cutscenes, quests and events. If an idea/suggestion gets used in the map I will give credit to whoever posted it.
* Update 06/23/07 *
Well im back again for a third time... (Raises flack shields). Well anyways during the past few months development slowly crawled to a halt as I was really really busy with stuff. Anyways, I started back with development again and its going really well. Me and HuskyNinja hope to have a public beta version ready in a week or two!
* Update 02/24/07 *
It looks like my final attempt will meet with SUCCESS! I've had very good luck getting everything to work exactly how I want it, with only a minimal amount of bugs. I have only one more MAJOR bug to swat, and when it is dead, I will be very happy.
* Update 02/21/07 *
I'm am currently working on RZO2 again. The game has gone through MANY MANY remakes while trying to make it stable. I'm not sure if the WC3 engine will ever be able to handle all of the scripting I am putting it it, but i'm going to take one last stab at it before I give up. Oh, and regardless of failure or success I will be posting open source versions of RZO2 after my attempt. An updated feature list is below:
* FEATURES - [X] means completed! *
-Zyphre
* Update 06/23/07 *
Well im back again for a third time... (Raises flack shields). Well anyways during the past few months development slowly crawled to a halt as I was really really busy with stuff. Anyways, I started back with development again and its going really well. Me and HuskyNinja hope to have a public beta version ready in a week or two!
* Update 02/24/07 *
It looks like my final attempt will meet with SUCCESS! I've had very good luck getting everything to work exactly how I want it, with only a minimal amount of bugs. I have only one more MAJOR bug to swat, and when it is dead, I will be very happy.
* Update 02/21/07 *
I'm am currently working on RZO2 again. The game has gone through MANY MANY remakes while trying to make it stable. I'm not sure if the WC3 engine will ever be able to handle all of the scripting I am putting it it, but i'm going to take one last stab at it before I give up. Oh, and regardless of failure or success I will be posting open source versions of RZO2 after my attempt. An updated feature list is below:
* FEATURES - [X] means completed! *
- [X] A constant onslaught of brain-hungry zombies!
- [X] Coded completely in JASS.
- [X] An immersive storyline thats begins where RZO left off.
- [X] A focus on Exploration, Replayability, and Teamwork
- [X] An advanced mutiboard allows you to see the status of your teamates.
- [X] Totally redone car system with all known bugs fixed.
- [X] A townsfolk system. Rescue and train townsfolk to do various tasks.
- [X] A versatile leveling system with 12 different skill sets.
- [X] A really cool knockback/collision physics engine (Kindof).
- [X] 2 teams that have to work together to survive: Students and Marines.
- [X] Players can pick up and move the zombie's objective(The Dispersal Unit).
- [X] New weapons including melee ones!
- [X] Random Events and Spawns to make each game unique.
- [X] An advanced Save/Load/Import System.
- [X] Stunning cinematics that give RZO2 a B-Movie feel.
- [ ] Many, many quests.
- [ ] Alot of eggs, secrets, and other stuff.
- [X] Uses ZUGS so people can learn how we made it & implement games of their own.