nabbig2
New Member
- Reaction score
- 43
There is no field in the object editor in the Sacrifice ability to change the unit. Is there a way to do it in triggers, but so that it still trains another unit that is being sacrificed? Thanks.
SacrificeReplacer
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Shade
Actions
EDIT: Okay now i see your post Bob. Well, do you think there is a way so that when a knight is sacrificed, there will be a new unit, but also acolytes can be turned into shades?
SacrificeReplacer
Events
Unit - A unit enters Region 000<gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Knight
Actions
Create 1 (Your Unit) for Player 1 (Red) at (Center of (Playable Map Area))
Sacrifical Barrack
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Barracks
(Unit-type of (Trained unit)) Equal to Shade
Actions
Unit - Replace (Trained unit) with a Knight using The old unit's relative life and mana
Sacrifical Workshop
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Triggering unit)) Equal to Workshop
(Unit-type of (Trained unit)) Equal to Shade
Actions
Unit - Replace (Trained unit) with a Siege Engine using The old unit's relative life and mana