Season 3 lock, season 4 changes information

Bloodcount

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Season 3 is coming to an end soon, and Season 4 is on the horizon. At the end of each ladder season, leagues are “locked” which means players can no longer be promoted or demoted out of their current league or division, and bonus pools will stop growing. That’s no reason to quit playing: even after leagues are locked, players will still be able to play out their remaining bonus pool and compete for standing within their divisions until the end of the season two weeks later. The match-making skill ratings which determine league promotion and demotion will also continue to update during the lock, so games played during the lock still count toward league placement in Season 4.

The Season 3 lock will go into effect the week of October 10th. Season 3 will officially end, and Season 4 will begin on the week of October 24th. Season milestone rewards will be locked in at this time, and bonus pools will start over. Hidden skill ratings used for matchmaking and league placement will carry over from the previous season, so players who have completed placement matches in a previous season will only need to play one new placement match after Season 4 starts.

Beginning with Season 4, there are two changes coming to future ladder seasons:

Each season will now last for approximately two months
Grandmaster league placement time will be reduced to one week (from two weeks) to account for the reduced season length

Each season will last for 2 months. Interesting... I am not sure if I agree with that. What do you guys think ?
 

GFreak45

I didnt slap you, i high 5'd your face.
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that sounds like an extremely short season... 6 seasons a year?
 

Bloodcount

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Actually that sounds cool to me. But placements in season won't be nearly as acurate. Why ? If I simply play a lot of zerg players by chance, in the 100-ish games I have played for the season (even if they ARE 100) I will win the majority of my games (not that winning vs zerg is easy, just an example) Therefore I can score rank 1 master easy. And if I face mostly protosses I might even have zero points at the end of the season xD

I think that blizzard's goal is to make ladder more friendly for the casual gamers. With all those leagues the new way to make an impression is by winning cups and doing well in them rather than having high ladder position. (I am talking about master/diamond and below ofc)
 

GFreak45

I didnt slap you, i high 5'd your face.
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not suprising at all, they do that with every game since activision took over, they dont realize that competition makes the game thrive since people are naturally competitive

they finally got back to real difficulty with wow when in wotlk the raid difficulty was 1/10th of that of BC and vanilla
 

Bloodcount

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This isn't necisarily a bad thing. I mean... It isn't a good thing, but it can be neutral. For instance they are fucking up the game after there is a clear way for people to go pro- win tournaments. Sucks that you need to know the entire system in detail for you to know how to go pro tho...
 

GFreak45

I didnt slap you, i high 5'd your face.
Reaction score
130
i dont really think it is either, but it was for wow, sc2 is geared for more casual play, where as in wow you need to devote ~100 hrs of gameplay minimum constant farming/leveling to hit max level and be a successfull farmer and no1 can be that productive, it just sounds like something activision would do
 

Bloodcount

Starcraft II Moderator
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I hadn't looked at things that way. Hm... yeah there is probably some truth to this.
 
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