D
Dr.Mercure
Guest
JASS / GUI : GUI
MUI : No
Shadowstep
Haven't find a good tooltip yet >< but i'll describe it. It's a kind of teleport but when you arrive at the destinate point, your attack speed and your movement speed is increased.
Code:
Screenshots:
Inoculate
Haven't find a tooltip yet :banghead:. Description : Throw a parasite at the targeted enemy unit. Damage the victim after a few seconds. If the unit dies from the damage or during the time the parasite is inside her, it deals damage the the units around her (deal more damage to the nearest enemy / 300 aoe).
Code:
Screenshots:
Maybe you guys could help me to find a good tooltip for my both spells and btw its my first spells. Give me some feedback please
MUI : No
Shadowstep
Haven't find a good tooltip yet >< but i'll describe it. It's a kind of teleport but when you arrive at the destinate point, your attack speed and your movement speed is increased.
Code:
Code:
Shadowstep
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Shadowstep
Actions
Set SS_Caster = (Triggering unit)
Set SS_Point = (Target point of ability being cast)
Unit - Pause SS_Caster
Unit - Create 1 SS Dummy for (Owner of SS_Caster) at SS_Point facing (Random angle) degrees
Set SS_Effect = (Last created unit)
Animation - Play SS_Caster's morph animation
Animation - Change SS_Caster's vertex coloring to (20.00%, 20.00%, 20.00%) with 50.00% transparency
Wait 0.01 seconds
Special Effect - Create a special effect at SS_Point using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Destroy (Last created special effect)
Animation - Change SS_Caster's vertex coloring to (10.00%, 10.00%, 10.00%) with 70.00% transparency
Wait 0.01 seconds
Animation - Change SS_Caster's vertex coloring to (0.00%, 0.00%, 0.00%) with 90.00% transparency
Wait 0.01 seconds
Unit - Hide SS_Caster
Unit - Move SS_Caster instantly to SS_Point, facing (Facing of SS_Caster) degrees
Wait 0.01 seconds
Unit - Unhide SS_Caster
Wait 0.10 seconds
Animation - Play SS_Caster's stand animation
Unit - Set level of Bloodlust for SS_Effect to ((Level of Inoculate for SS_Caster) x 1)
Unit - Order SS_Effect to Orc Shaman - Bloodlust SS_Caster
Unit - Unpause SS_Caster
Selection - Select SS_Caster for (Owner of SS_Caster)
Animation - Change SS_Caster's vertex coloring to (0.00%, 0.00%, 0.00%) with 90.00% transparency
Wait 0.01 seconds
Animation - Change SS_Caster's vertex coloring to (5.00%, 5.00%, 5.00%) with 70.00% transparency
Wait 0.01 seconds
Animation - Change SS_Caster's vertex coloring to (10.00%, 10.00%, 10.00%) with 50.00% transparency
Wait 0.01 seconds
Animation - Change SS_Caster's vertex coloring to (15.00%, 15.00%, 15.00%) with 30.00% transparency
Wait 0.01 seconds
Animation - Change SS_Caster's vertex coloring to (20.00%, 20.00%, 20.00%) with 0.00% transparency
Unit - Remove SS_Effect from the game
Custom script: call RemoveLocation (udg_SS_Point)
Screenshots:
Inoculate
Haven't find a tooltip yet :banghead:. Description : Throw a parasite at the targeted enemy unit. Damage the victim after a few seconds. If the unit dies from the damage or during the time the parasite is inside her, it deals damage the the units around her (deal more damage to the nearest enemy / 300 aoe).
Code:
Code:
Inoculate
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Inoculate
Actions
Set Ino_Target = (Target unit of ability being cast)
Set Ino_Caster = (Triggering unit)
Set Ino_Level = (Level of Inoculate for Ino_Caster)
Trigger - Turn on InoculateDead <gen>
Wait 0.01 seconds
Animation - Change Ino_Target's size to (105.00%, 105.00%, 105.00%) of its original size
Animation - Change Ino_Target's vertex coloring to (100.00%, 85.00%, 85.00%) with 0.00% transparency
Wait 0.01 seconds
Animation - Change Ino_Target's size to (110.00%, 110.00%, 110.00%) of its original size
Animation - Change Ino_Target's vertex coloring to (100.00%, 70.00%, 70.00%) with 0.00% transparency
Wait 0.01 seconds
Animation - Change Ino_Target's size to (115.00%, 115.00%, 115.00%) of its original size
Animation - Change Ino_Target's vertex coloring to (100.00%, 50.00%, 50.00%) with 0.00% transparency
Wait (Random real number between 1.00 and 3.00) seconds
Unit - Remove Inoculate buff from Ino_Target
Special Effect - Create a special effect at (Position of Ino_Target) using Objects\Spawnmodels\Human\HumanBlood\HumanBloodFootman.mdl
Special Effect - Destroy (Last created special effect)
Unit - Cause Ino_Caster to damage Ino_Target, dealing ((Real(Ino_Level)) x 75.00) damage of attack type Spells and damage type Normal
Animation - Change Ino_Target's size to (100.00%, 100.00%, 100.00%) of its original size
Animation - Change Ino_Target's vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency
Trigger - Turn off InoculateDead <gen>
Code:
InoculateDead
Events
Unit - A unit Dies
Conditions
(Triggering unit) Equal to Ino_Target
Actions
Special Effect - Create a special effect at (Position of Ino_Target) using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create 1 Ino Dummy for Player 1 (Red) at (Position of Ino_Target) facing 0.00 degrees
Unit - Add a 3.00 second Generic expiration timer to (Last created unit)
Unit - Remove Ino_Target from the game
Unit Group - Pick every unit in (Units within 300.00 of (Position of Ino_Target) matching (((((Matching unit) belongs to an ally of (Owner of Ino_Target)) Equal to True) and (((Matching unit) is A structure) Equal to False)) and ((((Matching unit) is alive) Equal to True) and (((Matching un and do (Actions)
Loop - Actions
Special Effect - Create a special effect attached to the chest of (Picked unit) using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Unit - Cause Ino_Caster to damage (Picked unit), dealing (((Real(Ino_Level)) x 75.00) - ((Distance between (Position of Ino_Target) and (Position of (Picked unit))) x ((Real(Ino_Level)) x 0.25))) damage of attack type Spells and damage type Normal
Unit Group - Remove all units from (Last created unit group)
Screenshots:
Maybe you guys could help me to find a good tooltip for my both spells and btw its my first spells. Give me some feedback please