blooman
New Member
- Reaction score
- 16
I have a move
but it doesnt poison strike it BOO
Trigger:
- Melee Initialization
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- Actions
- Set Real = -10.00
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Ability being cast) Equal to (==) Super Shockwave
- (Level of Super Shockwave for (Triggering unit)) Equal to (==) 1
- Then - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to 36, do (Actions)
- Loop - Actions
- Set TempPoint1 = (Position of (Triggering unit))
- Set Real = (Real + 10.00)
- Unit - Create 1 Footman for (Owner of (Triggering unit)) at TempPoint1 facing Default building facing (270.0) degrees
- Unit - Order (Last created unit) to Orc Tauren Chieftain - Shockwave ((Position of (Triggering unit)) offset by Real towards Real degrees)
- Unit - Add a 0.80 second Generic expiration timer to (Last created unit)
- Custom script: call RemoveLocation(udg_Variable)
- Custom script: call RemoveLocation(udg_TempPoint1)
- Loop - Actions
- Do Multiple ActionsFor each (Integer A) from 1 to 36, do (Actions)
- Else - Actions
- If - Conditions
- Multiple FunctionsIf (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Set Real = -10.00
- Set Real = -10.00
- Events
Trigger:
- Casted
- Events
- Unit - A unit Finishes casting an ability
- Conditions
- (Ability being cast) Equal to (==) Super Shockwave
- Actions
- Unit Group - Pick every unit in (Units within 800.00 of (Position of (Triggering unit)) matching (((Owner of (Matching unit)) is an enemy of (Owner of (Triggering unit))) Equal to (==) True)) and do (Actions)
- Loop - Actions
- Unit - Create 1 Footman for (Owner of (Casting unit)) at (Position of (Picked unit)) facing (Position of (Triggering unit))
- Unit - Order (Last created unit) to Night Elf Warden - Shadow Strike (Picked unit)
- Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
- Loop - Actions
- Unit Group - Pick every unit in (Units within 800.00 of (Position of (Triggering unit)) matching (((Owner of (Matching unit)) is an enemy of (Owner of (Triggering unit))) Equal to (==) True)) and do (Actions)
- Events