R@i_no_Wyrm
New Member
- Reaction score
- 43
Just great. This maybe the problem about the triggers i've been had all the time. Really funny; it doesn't work. (UG is correct, the unit's in there)
This simple spell refuses to work somehow... even a more complicated one with the same method instead it's area work. Now what? +rep and thanks 4 help.
This simple spell refuses to work somehow... even a more complicated one with the same method instead it's area work. Now what? +rep and thanks 4 help.
Code:
Acord
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Acord
Actions
Set Point2 = (Position of (Target unit of ability being cast))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) is in UG_Tone[1]) Equal to True
((Target unit of ability being cast) is in UG_Tone[2]) Equal to True
((Target unit of ability being cast) is in UG_Tone[3]) Equal to True
((Target unit of ability being cast) is in UG_Tone[4]) Equal to True
((Target unit of ability being cast) is in UG_Tone[5]) Equal to True
((Target unit of ability being cast) is in UG_Tone[6]) Equal to True
((Target unit of ability being cast) is in UG_Tone[7]) Equal to True
Then - Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point2 facing Default building facing degrees
Unit - Add Acords to (Last created unit)
Unit - Set level of Acords for (Last created unit) to (Level of Acord for (Triggering unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral Fire Lord - Soul Burn (Target unit of ability being cast)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) is in UG_Tone[1]) Equal to True
((Target unit of ability being cast) is in UG_Tone[3]) Equal to True
((Target unit of ability being cast) is in UG_Tone[5]) Equal to True
Then - Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point2 facing Default building facing degrees
Unit - Add Stun (Neutral Hostile) to (Last created unit)
Unit - Set level of Stun (Neutral Hostile) for (Last created unit) to (Level of Acord for (Triggering unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Neutral - Firebolt (Target unit of ability being cast)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) is in UG_Tone[2]) Equal to True
((Target unit of ability being cast) is in UG_Tone[4]) Equal to True
((Target unit of ability being cast) is in UG_Tone[6]) Equal to True
Then - Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point2 facing Default building facing degrees
Unit - Add Curse to (Last created unit)
Unit - Set level of Curse for (Last created unit) to (Level of Acord for (Triggering unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Undead Banshee - Curse (Target unit of ability being cast)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Target unit of ability being cast) is in UG_Tone[5]) Equal to True
((Target unit of ability being cast) is in UG_Tone[7]) Equal to True
((Target unit of ability being cast) is in UG_Tone[2]) Equal to True
Then - Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at Point2 facing Default building facing degrees
Unit - Add Faerie Fire to (Last created unit)
Unit - Set level of Faerie Fire for (Last created unit) to (Level of Acord for (Triggering unit))
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Unit - Order (Last created unit) to Night Elf Druid Of The Talon - Faerie Fire (Target unit of ability being cast)
Else - Actions
Custom script: call RemoveLocation(udg_Point2)