Exogenesis
New Member
- Reaction score
- 0
Trigger:
- Event
- Unit - A unit Learns a skill
- Condition
- (Learned Hero Skill) Equal to Spiked Carapace
- Actions
- Unit - Cause (Damage source) to damage (Attacking unit), dealing ((Real((Strength of (Triggering unit) (Include bonuses)))) x 20.00) damage of attack type Spells and damage type Normal
I'm trying to make it so that units who attack the hero will get damaged based off the hero's strength.
I know this isn't probably close but I've tried many things....
help?