Accname
2D-Graphics enthusiast
- Reaction score
- 1,462
Hi guys,
I was thinking lately about how I would like sc2 to be.
It is a nice game, but there are a few things i dont like about it and it would be great to see them changed.
But i dont think blizzard would ever do that, so i was thinking about maybe trying to use the editor to create an own balance mod.
I dont have much time so i am not going to just do it now.
What I rather wanna do is share my ideas with you guys to get some feedback. Because maybe my ideas are really aweful and then I would just waste my time, but maybe you all guys agree with me and then I would get enough motivation to do it.
So here are the changes, and reasons for them, I would like to take on the game:
------------------------------------------------------------------------------------------------------------------
For Zerg:
I think the early zerg vs zerg game is pretty pretty aweful because of how easily you can place overlords everywhere. Zerg needs early anti-air and so i would like to make hydralisks the zergs t1.5 and put roaches into t2. Every other race has early anti-air, only zerg does not. Early hydras would make up for that.
Of course, dps and hp would need to be changed accordingly.
I would remove the Pathogen Glands upgrade and rather give the infestors the ability to feed on their own allied units to restore energy. This ability would need to be researched first. (like defilers in sc1)
Ultralisks would get smaller, right now they are okay units, the problem is just that you cannot really use them because they are too damn big. They block each other and they block allied units. Being just a little bit smaller would make them that much more effective.
I would say zerg needs another supportive caster unit, i was thinking about maybe a t3 upgrade for the queen which morphs it into a flying caster queen like in sc1 with supportive abilities.
------------------------------------------------------------------------------------------------------------------
For Terran:
Big changes for terran.
To make the TvP matchup much more interesting i would remove the EMP ability from the ghost and give it to the raven instead. The raven is hardly used, now it would get a great useability in that matchup.
To make up for the EMP the ghost would get the ability to place spider mines from SC1 or similar mines. This way ghosts could be used much more supportively.
The snipe ability would be changed to deal 50 dmg vs Light, 25 against everything else making them much more useful against zealots, zerglings, banelings and marines. Maybe even with autocast, but i am not sure.
The raven would lose the seeker missle and the point defense drone (more about that later) but get a scouting ability instead. Maybe spawning an invisible scouting drone with timed life.
Reapers are hardly being used, if at all for early game harrassment, and then not more then 1 or 2 at max. I would remove them and use the firebats instead as a replacement for the hellions.
Hellions and thors will be gone. Vikings would now be build in the factory as t1.5 and goliath (or similar) mech units instead of thors. Vikings get an upgrade to deal anti-air splash damage, get faster attack speed against ground too and morph a little bit faster.
Goliath (or similar mech) would be the more speedy, smaller but less powerful equivalent to thors.
Not sure about stim packs. Terran bio is way too strong in my opinion. Not that its op, but its boring to watch. Its the same in every match up. Either make stim a t3 upgrade, or give it to the medivacs. They would then be able to either heal, or give the bio the atk/mvt speed bonus. Like 2 auto-cast abilities heal and stim of which only one can be used at any time.
Scanner search does not make the area visible anymore but reveals all invisible units for a longer period of time. Ravens can use scouting drones to scout.
------------------------------------------------------------------------------------------------------------------
For Protoss:
(very little changes here)
Observers become a little bit more costly and the building time is increased but therefor they get the point defense drone laser. They have energy like the PDD and they will shoot at incoming missles like the PDD making them very useful to defend against stalkers, marauders or mutalisks.
The nexus gets an ability to create a temporary shield bonus (150 shields) to any protoss building/unit on the map (50 energy).
Protoss also needs a really powerful anti-air unit to counter collosus. PvP is too much collosus focused. Its all about who gets more collosus out first, no variations likely.
------------------------------------------------------------------------------------------------------------------
I am not quite sure if thats all or not, but in my opinion those changes could make the game much better. My problem right now is that there is way too little variation in the builds you can do. TvP, PvP, TvT, thats almost always the same.
I want to see mech in TvP, want to see ravens being used, ultralisks being used, hydras being used, etc.
I think right now the protoss race has the most useful units overall. There are only very few protoss units which are not being used right now, carriers for example. But almost all other are seen regularily.
But thats not true for terran and zerg. And i would like to change that.
What do you guys think about those ideas? Do you think it would make things better? Worse?
Any advice?
I was thinking lately about how I would like sc2 to be.
It is a nice game, but there are a few things i dont like about it and it would be great to see them changed.
But i dont think blizzard would ever do that, so i was thinking about maybe trying to use the editor to create an own balance mod.
I dont have much time so i am not going to just do it now.
What I rather wanna do is share my ideas with you guys to get some feedback. Because maybe my ideas are really aweful and then I would just waste my time, but maybe you all guys agree with me and then I would get enough motivation to do it.
So here are the changes, and reasons for them, I would like to take on the game:
------------------------------------------------------------------------------------------------------------------
For Zerg:
I think the early zerg vs zerg game is pretty pretty aweful because of how easily you can place overlords everywhere. Zerg needs early anti-air and so i would like to make hydralisks the zergs t1.5 and put roaches into t2. Every other race has early anti-air, only zerg does not. Early hydras would make up for that.
Of course, dps and hp would need to be changed accordingly.
I would remove the Pathogen Glands upgrade and rather give the infestors the ability to feed on their own allied units to restore energy. This ability would need to be researched first. (like defilers in sc1)
Ultralisks would get smaller, right now they are okay units, the problem is just that you cannot really use them because they are too damn big. They block each other and they block allied units. Being just a little bit smaller would make them that much more effective.
I would say zerg needs another supportive caster unit, i was thinking about maybe a t3 upgrade for the queen which morphs it into a flying caster queen like in sc1 with supportive abilities.
------------------------------------------------------------------------------------------------------------------
For Terran:
Big changes for terran.
To make the TvP matchup much more interesting i would remove the EMP ability from the ghost and give it to the raven instead. The raven is hardly used, now it would get a great useability in that matchup.
To make up for the EMP the ghost would get the ability to place spider mines from SC1 or similar mines. This way ghosts could be used much more supportively.
The snipe ability would be changed to deal 50 dmg vs Light, 25 against everything else making them much more useful against zealots, zerglings, banelings and marines. Maybe even with autocast, but i am not sure.
The raven would lose the seeker missle and the point defense drone (more about that later) but get a scouting ability instead. Maybe spawning an invisible scouting drone with timed life.
Reapers are hardly being used, if at all for early game harrassment, and then not more then 1 or 2 at max. I would remove them and use the firebats instead as a replacement for the hellions.
Hellions and thors will be gone. Vikings would now be build in the factory as t1.5 and goliath (or similar) mech units instead of thors. Vikings get an upgrade to deal anti-air splash damage, get faster attack speed against ground too and morph a little bit faster.
Goliath (or similar mech) would be the more speedy, smaller but less powerful equivalent to thors.
Not sure about stim packs. Terran bio is way too strong in my opinion. Not that its op, but its boring to watch. Its the same in every match up. Either make stim a t3 upgrade, or give it to the medivacs. They would then be able to either heal, or give the bio the atk/mvt speed bonus. Like 2 auto-cast abilities heal and stim of which only one can be used at any time.
Scanner search does not make the area visible anymore but reveals all invisible units for a longer period of time. Ravens can use scouting drones to scout.
------------------------------------------------------------------------------------------------------------------
For Protoss:
(very little changes here)
Observers become a little bit more costly and the building time is increased but therefor they get the point defense drone laser. They have energy like the PDD and they will shoot at incoming missles like the PDD making them very useful to defend against stalkers, marauders or mutalisks.
The nexus gets an ability to create a temporary shield bonus (150 shields) to any protoss building/unit on the map (50 energy).
Protoss also needs a really powerful anti-air unit to counter collosus. PvP is too much collosus focused. Its all about who gets more collosus out first, no variations likely.
------------------------------------------------------------------------------------------------------------------
I am not quite sure if thats all or not, but in my opinion those changes could make the game much better. My problem right now is that there is way too little variation in the builds you can do. TvP, PvP, TvT, thats almost always the same.
I want to see mech in TvP, want to see ravens being used, ultralisks being used, hydras being used, etc.
I think right now the protoss race has the most useful units overall. There are only very few protoss units which are not being used right now, carriers for example. But almost all other are seen regularily.
But thats not true for terran and zerg. And i would like to change that.
What do you guys think about those ideas? Do you think it would make things better? Worse?
Any advice?