Xienoph
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Version 1.6 (December 21, 2010) Changes
1. Overview
This is a DotA style map which places a greater emphasis on controlling creeps and territory. Each side's heroes are capable of spreading its affiliated terrain type over the battlefield. Enemy creeps trespassing onto opposing terrain will take damage at regular intervals. There are also neutral buildings spread around the map that provide more strategic options.
2. Map
3. Heroes
Hero skills can be enabled by equipping the skill’s corresponding item, which can be found at the Hero’s obelisk. A maximum of six skill items can be equipped at one time, although you can change which ones at your leisure. The obelisk also contains upgrades for each skill (up to level 5) as well as for the three Hero stats (Attack, Magic, and Vitality) up to level 10.
Hero summaries: (Detailed)
4. Eco
Each side has an affiliated terrain type which damages enemy land units should they venture onto it. Non-flying Heroes constantly convert any nearby terrain to their affiliated type wherever they go, except when they are in close proximity to enemy Heroes.
5. Base Buildings
Each base has a command center, three barracks, and six tech buildings. A team loses the game if its command center is destroyed. Each barracks periodically spawns an army comprised of different unit types, depending on which tech buildings remain in the base.
6. Controllers
Each side owns three Controllers, each of which is associated with one of that side’s barracks. A Controller controls all units spawned by its associated barrack by ordering them to attack to its location. Controllers cannot be seen or harmed by the enemy. The Controllers’ Power up ability is activated when one of your base buildings is destroyed.
This ability allows the Controller to change the destination of a teleportation circle to a predefined location inside the enemy base. To use a teleportation circle, activate the ability when the Controller is close to it. The Controller will order all its units through the teleport, and instruct them to assault the enemy base on arrival. Teleported units will not follow the Controller’s orders thereafter.
7. Neutral Towers
There are four types of neutral towers located across the map, the control of which can confer useful strategic benefits upon the controlling party. Heroes can activate towers by moving near them, provided there are no enemy Heroes nearby.
The Sight Tower temporarily provides vision of the area around the tower as well as detecting invisible units.
The Invisibility Tower confers invisibility upon the activating Hero for a short period of time.
The Eco Tower instantly creates a large patch of the Hero’s affiliated terrain in an area around the tower. Terrain created in this manner cannot be removed by enemy Heroes until they gain control of the creating tower.
The Trueshot Tower boosts the ranged damage of the activating Hero and his proximate allies.
8. Version Changes
9. How you can help
- Play test the game and look for any bugs and balance issues. We're looking for 2v2, 3v3 or 4v4 games.
+rep for any of the above!
10. Screenshots
Comments and feedback appreciated!
Version 1.6 (December 21, 2010) Changes
Version 1.6
General:
- Updated instructions
Tactician:
- Added item descriptions
- Fixed hotkey for Open Portal
General:
- Updated instructions
Tactician:
- Added item descriptions
- Fixed hotkey for Open Portal
1. Overview
This is a DotA style map which places a greater emphasis on controlling creeps and territory. Each side's heroes are capable of spreading its affiliated terrain type over the battlefield. Enemy creeps trespassing onto opposing terrain will take damage at regular intervals. There are also neutral buildings spread around the map that provide more strategic options.
2. Map
3. Heroes
Hero skills can be enabled by equipping the skill’s corresponding item, which can be found at the Hero’s obelisk. A maximum of six skill items can be equipped at one time, although you can change which ones at your leisure. The obelisk also contains upgrades for each skill (up to level 5) as well as for the three Hero stats (Attack, Magic, and Vitality) up to level 10.
Hero summaries: (Detailed)
4. Eco
Each side has an affiliated terrain type which damages enemy land units should they venture onto it. Non-flying Heroes constantly convert any nearby terrain to their affiliated type wherever they go, except when they are in close proximity to enemy Heroes.
5. Base Buildings
Each base has a command center, three barracks, and six tech buildings. A team loses the game if its command center is destroyed. Each barracks periodically spawns an army comprised of different unit types, depending on which tech buildings remain in the base.
6. Controllers
Each side owns three Controllers, each of which is associated with one of that side’s barracks. A Controller controls all units spawned by its associated barrack by ordering them to attack to its location. Controllers cannot be seen or harmed by the enemy. The Controllers’ Power up ability is activated when one of your base buildings is destroyed.
This ability allows the Controller to change the destination of a teleportation circle to a predefined location inside the enemy base. To use a teleportation circle, activate the ability when the Controller is close to it. The Controller will order all its units through the teleport, and instruct them to assault the enemy base on arrival. Teleported units will not follow the Controller’s orders thereafter.
7. Neutral Towers
There are four types of neutral towers located across the map, the control of which can confer useful strategic benefits upon the controlling party. Heroes can activate towers by moving near them, provided there are no enemy Heroes nearby.
The Sight Tower temporarily provides vision of the area around the tower as well as detecting invisible units.
The Invisibility Tower confers invisibility upon the activating Hero for a short period of time.
The Eco Tower instantly creates a large patch of the Hero’s affiliated terrain in an area around the tower. Terrain created in this manner cannot be removed by enemy Heroes until they gain control of the creating tower.
The Trueshot Tower boosts the ranged damage of the activating Hero and his proximate allies.
8. Version Changes
Version 1.5
General:
- Made the "research complete" sound effect to be different for the two sides
- Swap the models for Blight level 3 DPS and tank
- Renamed Tree Force to Nature Force, and Undead Force to Blight Force
Tactician:
- Changed the sound effect for Dimensional Gate's portal
- Renamed Nydus Gate to Dimensional Gate
- Changed message shown when opening Dimensional Gate's portal: Constructing -> Summoning
- Fixed bug where Eco Node cannot be attacked
Hunter Killer:
- Fixed tooltip for the effect of magic upgrade on Ghost Hounds
Version 1.4
General:
- Fixed bug where Undead level 4 and level 5 Mage have their spells swapped
Engineer:
- Updated Spell Nexus' tooltip to include the extra mana the Nexus gains
Guardian:
- Added more effect to Life Link
- Fixed buggy tooltips for turning off Checkpoint and Dispersion
Savior:
- Changed Zeal's buff name to Zeal (was Holy Frenzy)
Version 1.3
Mind Bender:
- Fixed bug where Rain of Chaos keeps going forever
- Fixed upgrade icon positions
Visceral:
- Fixed Eco Overpower icon
Version 1.2
Tactician:
- Fixed bug where Seek and Destroy Missile damages selector and structures
- Improved homing ability of Seek and Destroy missile
- Seek and Destroy Missile can no longer be teleported
General:
- Improved memory usage and stability
Version 1.1
Engineer:
- Fixed bug where Channel Tower moves the tower with wrong life percentage
- Fixed bug where the Anti Matter Tower gets unlimited mana after its nexus dies
Version 1.0
General:
- 2 new heroes: Guardian and Tactician
- The hints system is now on by default. This was done to familiarize new players to subtle aspects of the game
- A warning is now displayed if the hero leaves the obelisk area without any items.
- Optimized eco damage handling
- Added level requirements to skill and stat upgrades. This is to prevent players from maxing a specific skill early in the game.
- Invisibility Towers replaced Invisibility Runes that respawn periodically.
- Added special effect for respawned creeps
Beast Tamer:
- Increased cast range of Eco Guard from 500 to 800
Mind Bender:
- Replaced Evasion with Eco Reverse.
- Replaced Imprison with Rain of Chaos.
Visceral:
- Replaced Twister with Eco Overpower.
Engineer:
- Reduced Tower's build time from 75 to 45 seconds. Channel Tower's channel time is reduced from 75(-15) to 45(-9).
- Tower's initial mana decreased from 250 to 150. Mana regeneration increased from 1 to 3 mana per second.
- Tower's damage decreased from 10+1d8 to 4+1d6
- Changed the way Spell Nexus works. Now, if the Nexus expires with some mana, the mana is returned to the Tower. The Nexus has 100 higher max mana and has 100 mana in addition to the Tower's mana.
Version 0.8
General:
- Swapped Frost Wyrm and Tree Stronghold's missile. This way the stronghold's attack is more visible
- More terrain improvement
- Moved friendly warp gates closer to the center of the map, and change the destination to beside the opposing side's trueshot tower
- Made level 4 mage creeps cast Curse, and level 5 mage creeps cast Bloodlust
- Fixed bug where Level 2 Mages aren't casting Inner Fire
- Fixed bug where Blight's level 2 DPS have ranged attack
- Added item tooltips to all heroes
Interface:
- Make creep shadows smaller
- Added message telling that the player has picked a hero
- Added hints system
- Resize multiboard's columns
- Changed colour of creeps and towers to make them more visible in minimap
Beast Tamer:
- Fixed bug where dead Blight Guarded units are causing double free
- Decreased Wizard's Orb's height, to reflect that it is a ground target
- Added buff to Eco Guard
Hunter Killer:
- Removed stat refresh when switching to / from spectral form
Lord of the Swarm:
- Increased Serpent Ward's range from 500 to 800
- Fixed Serpent Ward's tooltip
Peregrine:
- Added glow to the Blight Peregrine
Version 0.7
General:
- Fixed eco related bug
- Set rescued towers' owner to allied comp
- Fixed bug where dead heroes gain experience when enemy towers are killed
- Fixed bug where controllers can rescue towers
Interface:
- Added initial message to tell players where to get the hero skills
- Added message to indicate the start of game
- Made controllers hero. They are now more visible in the minimap
- Terrain improvements
Peregrine:
- Cyclone duration decreased from 20(+5) to 10(+5)
- Made Slow Poison stacks
Mind Bender:
- Made Mind Explosion's mines immune to eco damage
- Added buff to incite hate and changed its icon
Savior:
- Renamed Holy Frenzy to Zeal
- Devotion Aura no longer affects buildings
Lord of the Swarm:
- Suicidals no longer damage buildings
- Increased acquisition range of Fire Drake and Fire Wraith to 900 from 600
- Fixed the Fire Drake's damage for Explode's tooltip
- Made Void Shield more visible
- Fixed Eco Spots. Changed radius from 500 to 256, mana from 150(-25) to 50(-10), cooldown from 120(-20) to 60(-10)
Version 0.6
Interface:
- Changed the hotkey for the controllers. Pressing F3 will now select all controllers
- Moved ability icons around for all heroes
- Added ability / upgrade hotkeys to the item names
- Obelisks no longer gain exp when hero is dead
- Obelisks and rescuable towers are now vulnerable during the ending cinematic.
- Renamed the buildings
- Made obelisks not appear as hero in minimap
General:
- Fixed bug causing a huge lag 5-10 mins into the game (thanks to Corleone for pointing out this lag)
- Fixed some potential double free of structs
- Moved the fountain of life and mana
- Set food produced by command centers to 0
- Rescuable Towers now display their abilities
- Fixed damage types of blight creeps
- Fixed bug where blight heroes do not get Exp for killing towers
Mind Bender:
- Hijack Tower can no longer take control of enemy's barracks. Instead, it makes allied and enemy tower controllable.
- Doubled the mana and duration for Vortex
- Added buff for isolated units
- Fixed bug where Incite Hate tries to command dead units
- Changed Vortex's ability icon
- Fixed bug where Vortex is treated as ground unit
- Hallucinations no longer get eco damage
Engineer:
- Renamed Tower to Anti Matter Tower
- Moved the initial spawn location of the tower to the middle of the base
- Restat Impale to make it more spammable
- Increased cooldown for Repair from 1 to 3s
Beast Master:
- Made Wizard Orb uncontrollable and changed the sound set
Peregrine:
- Stone Form no longer has Magic Immunity
Hunter Killer:
- Fixed Spectral Form's sound set and removed the shadow
Version 0.5
Interface:
- Added preset hotkeys to the controller (thanks to Corleone for the suggestion!). Now you can press Up to select the top controller, Left / Right for the middle controller, and Down for the bottom controller.
- Added instructions and welcoming message at the start of the game
- Changed the loading screen to use The Big Game's icon
Lord of the Swarm:
- Spawn Drake mana cost decreased from 125 to 80. Cooldown increased from 30 to 60 seconds
- Spawn Wraiths mana cost decreased from 60 to 40. Cooldown increased from 15 to 30 seconds.
- Fixed Spawn Serpent's tooltip
- Fixed Explode's upgrade tooltip
Engineer:
- Fixed bug where Nexus permanently disables the tower's attack.
- Fixed Build Tower's tooltip
- Disallow Engineer's tower from denying creeps
Mind Bender
- Replaced Taunt with Isolate
- Replaced Terrify with Vortex
Beast Tamer
- Made Eco Guard's buff more visible
Version 0.4
Interface:
- Added message when a player leaves the game
- Colour player names in messages
Traps and Towers:
- Made powered up teleportation circle be able to teleport flying creeps. Flying heroes cannot use powered up teleportation circle.
- Enable trap room's damage only when it is closed. The damage per second has been increased from 10 to 10 (+5 per creep level).
- Increased the hold range of rescuable towers from 500 to 750. To take control the tower from an enemy, there must be no enemy hero within 750 radius from the tower.
Beast Tamer:
- Replaced Flickering Shield with Dark Ritual
Engineer:
- Added details to Channel Tower's tooltip
- Engineer is now summoned with his tower. He still needs to rebuild his tower if the tower dies, however.
Mind Bender:
- Incite Hate now has a duration.
Version 0.3
Interface:
- Fixed tooltips
- Added contact information to loading screen
- Changed Tree Force's Level 2 Flyer's missile to not conflict with Engineer's Tower's.
- Changed Obelisks to hero. Now players can select them by using the portrait or by pressing F2.
Beast Tamer:
- Set Healing Ward's heal rate to 15% per second, to organic non heroes only.
- Reduced Spirit Chain's mana from 75 to 40
- Made Rise and Fall's animation more visible
Peregrine:
- Stone Form no longer affects the terrain nearby
- Fixed hero's attack power
- Reduced Petrifying Gaze's mana from 100 to 75
Visceral:
- Fixed Death Wish's buff icon
- Reduced Vampiricism's heal rate from 30(+30)% to 20(+20)%
Savior:
- Reduced Eco Immunity's mana from 50 to 25
Mind Bender:
- Reduced Howl of Terror's mana from 75 to 50
- Reduced Imprison's cooldown from 15 to 10 seconds
- Reduced Mass Hallucination's mana from 100 to 75
- Reduced Taunt's cooldown from 15 to 10 seconds
Lord of the Swarm:
- Reduced priority of summoned units from 4 to 3
Version 0.2
- Prevents heroes and towers from attacking allies
- Fixed Lord of the Swarm's Frenzy buff and tooltip
- Fixed Ghost Hound's Land Taint buff
Version 0.1
- Initial version
General:
- Made the "research complete" sound effect to be different for the two sides
- Swap the models for Blight level 3 DPS and tank
- Renamed Tree Force to Nature Force, and Undead Force to Blight Force
Tactician:
- Changed the sound effect for Dimensional Gate's portal
- Renamed Nydus Gate to Dimensional Gate
- Changed message shown when opening Dimensional Gate's portal: Constructing -> Summoning
- Fixed bug where Eco Node cannot be attacked
Hunter Killer:
- Fixed tooltip for the effect of magic upgrade on Ghost Hounds
Version 1.4
General:
- Fixed bug where Undead level 4 and level 5 Mage have their spells swapped
Engineer:
- Updated Spell Nexus' tooltip to include the extra mana the Nexus gains
Guardian:
- Added more effect to Life Link
- Fixed buggy tooltips for turning off Checkpoint and Dispersion
Savior:
- Changed Zeal's buff name to Zeal (was Holy Frenzy)
Version 1.3
Mind Bender:
- Fixed bug where Rain of Chaos keeps going forever
- Fixed upgrade icon positions
Visceral:
- Fixed Eco Overpower icon
Version 1.2
Tactician:
- Fixed bug where Seek and Destroy Missile damages selector and structures
- Improved homing ability of Seek and Destroy missile
- Seek and Destroy Missile can no longer be teleported
General:
- Improved memory usage and stability
Version 1.1
Engineer:
- Fixed bug where Channel Tower moves the tower with wrong life percentage
- Fixed bug where the Anti Matter Tower gets unlimited mana after its nexus dies
Version 1.0
General:
- 2 new heroes: Guardian and Tactician
- The hints system is now on by default. This was done to familiarize new players to subtle aspects of the game
- A warning is now displayed if the hero leaves the obelisk area without any items.
- Optimized eco damage handling
- Added level requirements to skill and stat upgrades. This is to prevent players from maxing a specific skill early in the game.
- Invisibility Towers replaced Invisibility Runes that respawn periodically.
- Added special effect for respawned creeps
Beast Tamer:
- Increased cast range of Eco Guard from 500 to 800
Mind Bender:
- Replaced Evasion with Eco Reverse.
- Replaced Imprison with Rain of Chaos.
Visceral:
- Replaced Twister with Eco Overpower.
Engineer:
- Reduced Tower's build time from 75 to 45 seconds. Channel Tower's channel time is reduced from 75(-15) to 45(-9).
- Tower's initial mana decreased from 250 to 150. Mana regeneration increased from 1 to 3 mana per second.
- Tower's damage decreased from 10+1d8 to 4+1d6
- Changed the way Spell Nexus works. Now, if the Nexus expires with some mana, the mana is returned to the Tower. The Nexus has 100 higher max mana and has 100 mana in addition to the Tower's mana.
Version 0.8
General:
- Swapped Frost Wyrm and Tree Stronghold's missile. This way the stronghold's attack is more visible
- More terrain improvement
- Moved friendly warp gates closer to the center of the map, and change the destination to beside the opposing side's trueshot tower
- Made level 4 mage creeps cast Curse, and level 5 mage creeps cast Bloodlust
- Fixed bug where Level 2 Mages aren't casting Inner Fire
- Fixed bug where Blight's level 2 DPS have ranged attack
- Added item tooltips to all heroes
Interface:
- Make creep shadows smaller
- Added message telling that the player has picked a hero
- Added hints system
- Resize multiboard's columns
- Changed colour of creeps and towers to make them more visible in minimap
Beast Tamer:
- Fixed bug where dead Blight Guarded units are causing double free
- Decreased Wizard's Orb's height, to reflect that it is a ground target
- Added buff to Eco Guard
Hunter Killer:
- Removed stat refresh when switching to / from spectral form
Lord of the Swarm:
- Increased Serpent Ward's range from 500 to 800
- Fixed Serpent Ward's tooltip
Peregrine:
- Added glow to the Blight Peregrine
Version 0.7
General:
- Fixed eco related bug
- Set rescued towers' owner to allied comp
- Fixed bug where dead heroes gain experience when enemy towers are killed
- Fixed bug where controllers can rescue towers
Interface:
- Added initial message to tell players where to get the hero skills
- Added message to indicate the start of game
- Made controllers hero. They are now more visible in the minimap
- Terrain improvements
Peregrine:
- Cyclone duration decreased from 20(+5) to 10(+5)
- Made Slow Poison stacks
Mind Bender:
- Made Mind Explosion's mines immune to eco damage
- Added buff to incite hate and changed its icon
Savior:
- Renamed Holy Frenzy to Zeal
- Devotion Aura no longer affects buildings
Lord of the Swarm:
- Suicidals no longer damage buildings
- Increased acquisition range of Fire Drake and Fire Wraith to 900 from 600
- Fixed the Fire Drake's damage for Explode's tooltip
- Made Void Shield more visible
- Fixed Eco Spots. Changed radius from 500 to 256, mana from 150(-25) to 50(-10), cooldown from 120(-20) to 60(-10)
Version 0.6
Interface:
- Changed the hotkey for the controllers. Pressing F3 will now select all controllers
- Moved ability icons around for all heroes
- Added ability / upgrade hotkeys to the item names
- Obelisks no longer gain exp when hero is dead
- Obelisks and rescuable towers are now vulnerable during the ending cinematic.
- Renamed the buildings
- Made obelisks not appear as hero in minimap
General:
- Fixed bug causing a huge lag 5-10 mins into the game (thanks to Corleone for pointing out this lag)
- Fixed some potential double free of structs
- Moved the fountain of life and mana
- Set food produced by command centers to 0
- Rescuable Towers now display their abilities
- Fixed damage types of blight creeps
- Fixed bug where blight heroes do not get Exp for killing towers
Mind Bender:
- Hijack Tower can no longer take control of enemy's barracks. Instead, it makes allied and enemy tower controllable.
- Doubled the mana and duration for Vortex
- Added buff for isolated units
- Fixed bug where Incite Hate tries to command dead units
- Changed Vortex's ability icon
- Fixed bug where Vortex is treated as ground unit
- Hallucinations no longer get eco damage
Engineer:
- Renamed Tower to Anti Matter Tower
- Moved the initial spawn location of the tower to the middle of the base
- Restat Impale to make it more spammable
- Increased cooldown for Repair from 1 to 3s
Beast Master:
- Made Wizard Orb uncontrollable and changed the sound set
Peregrine:
- Stone Form no longer has Magic Immunity
Hunter Killer:
- Fixed Spectral Form's sound set and removed the shadow
Version 0.5
Interface:
- Added preset hotkeys to the controller (thanks to Corleone for the suggestion!). Now you can press Up to select the top controller, Left / Right for the middle controller, and Down for the bottom controller.
- Added instructions and welcoming message at the start of the game
- Changed the loading screen to use The Big Game's icon
Lord of the Swarm:
- Spawn Drake mana cost decreased from 125 to 80. Cooldown increased from 30 to 60 seconds
- Spawn Wraiths mana cost decreased from 60 to 40. Cooldown increased from 15 to 30 seconds.
- Fixed Spawn Serpent's tooltip
- Fixed Explode's upgrade tooltip
Engineer:
- Fixed bug where Nexus permanently disables the tower's attack.
- Fixed Build Tower's tooltip
- Disallow Engineer's tower from denying creeps
Mind Bender
- Replaced Taunt with Isolate
- Replaced Terrify with Vortex
Beast Tamer
- Made Eco Guard's buff more visible
Version 0.4
Interface:
- Added message when a player leaves the game
- Colour player names in messages
Traps and Towers:
- Made powered up teleportation circle be able to teleport flying creeps. Flying heroes cannot use powered up teleportation circle.
- Enable trap room's damage only when it is closed. The damage per second has been increased from 10 to 10 (+5 per creep level).
- Increased the hold range of rescuable towers from 500 to 750. To take control the tower from an enemy, there must be no enemy hero within 750 radius from the tower.
Beast Tamer:
- Replaced Flickering Shield with Dark Ritual
Engineer:
- Added details to Channel Tower's tooltip
- Engineer is now summoned with his tower. He still needs to rebuild his tower if the tower dies, however.
Mind Bender:
- Incite Hate now has a duration.
Version 0.3
Interface:
- Fixed tooltips
- Added contact information to loading screen
- Changed Tree Force's Level 2 Flyer's missile to not conflict with Engineer's Tower's.
- Changed Obelisks to hero. Now players can select them by using the portrait or by pressing F2.
Beast Tamer:
- Set Healing Ward's heal rate to 15% per second, to organic non heroes only.
- Reduced Spirit Chain's mana from 75 to 40
- Made Rise and Fall's animation more visible
Peregrine:
- Stone Form no longer affects the terrain nearby
- Fixed hero's attack power
- Reduced Petrifying Gaze's mana from 100 to 75
Visceral:
- Fixed Death Wish's buff icon
- Reduced Vampiricism's heal rate from 30(+30)% to 20(+20)%
Savior:
- Reduced Eco Immunity's mana from 50 to 25
Mind Bender:
- Reduced Howl of Terror's mana from 75 to 50
- Reduced Imprison's cooldown from 15 to 10 seconds
- Reduced Mass Hallucination's mana from 100 to 75
- Reduced Taunt's cooldown from 15 to 10 seconds
Lord of the Swarm:
- Reduced priority of summoned units from 4 to 3
Version 0.2
- Prevents heroes and towers from attacking allies
- Fixed Lord of the Swarm's Frenzy buff and tooltip
- Fixed Ghost Hound's Land Taint buff
Version 0.1
- Initial version
9. How you can help
- Play test the game and look for any bugs and balance issues. We're looking for 2v2, 3v3 or 4v4 games.
+rep for any of the above!
10. Screenshots
Comments and feedback appreciated!