R
Ricky
Guest
Hi~Ricky
THE FLYING TRICK
Difficulty: Easy
Requirements:World Editor
Some knowledge of the Object and Trigger Editors
The Tools:
Object editor: The object editor is were you can edit unit's/hero's/abilities/buffs/effects so simply you can edit them and make new ones based off others. It gives you total control over the units statistics. It is located in the task bar at the top of the map editor's screen.
Trigger editor: With the object editor they give you complete control over every little aspect. The trigger editor can be used in 2 different forms: 1 is GUI which is the basic default form. 2 JASS: JASS is the programing language of warcraft GUI is just a cover up form for it. But i shan't go into all the aspects of JASS. The trigger editor is near the object editor. Using triggers to make actions happen some under certain conditions you can change everything (well almost) using the trigger editor.
Procedure:
Open the World Editor.
Go to the object editor and create one spell based off as Shockwave.
Name the Shockwave spell "Jump".
Change the tooltips to whatever you want, then disable ALL DAMAGE PROPERTIES in the Shockwave spell, This is done in the effects of it. change everything that has to do with range AoE and other stuff to 0. In other words: the spell "Jump" is referred to as a dummy spell. A dummy spell is a spell that simply does nothing..
Open the trigger editor.
Delete the Map Initialization trigger and make a trigger named "Jump".
Give the ability "Jump" to a unit.
Conclusion:
Once you set the ability to the unit and remove it instantly, you can control it's flying height within that trigger.
I hope this has been useful and feedback is welcomed.
THE FLYING TRICK
Difficulty: Easy
Requirements:World Editor
Some knowledge of the Object and Trigger Editors
The Tools:
Object editor: The object editor is were you can edit unit's/hero's/abilities/buffs/effects so simply you can edit them and make new ones based off others. It gives you total control over the units statistics. It is located in the task bar at the top of the map editor's screen.
Trigger editor: With the object editor they give you complete control over every little aspect. The trigger editor can be used in 2 different forms: 1 is GUI which is the basic default form. 2 JASS: JASS is the programing language of warcraft GUI is just a cover up form for it. But i shan't go into all the aspects of JASS. The trigger editor is near the object editor. Using triggers to make actions happen some under certain conditions you can change everything (well almost) using the trigger editor.
Procedure:
Open the World Editor.
Go to the object editor and create one spell based off as Shockwave.
Name the Shockwave spell "Jump".
Change the tooltips to whatever you want, then disable ALL DAMAGE PROPERTIES in the Shockwave spell, This is done in the effects of it. change everything that has to do with range AoE and other stuff to 0. In other words: the spell "Jump" is referred to as a dummy spell. A dummy spell is a spell that simply does nothing..
Open the trigger editor.
Delete the Map Initialization trigger and make a trigger named "Jump".
Code:
Jump
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Unit - Add Crow Form to (Casting unit)
Unit - Remove Crow Form from (Casting unit)
Unit - Turn collision for (Casting unit) Off
Unit - Order (Casting unit) to Move To (Target point of ability being cast)
Animation - Change (Triggering unit) flying height to 500.00 at 500.00
Wait until ((Current flying height of (Casting unit)) Equal to 500.00), checking every 0.10 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 1500.00
Wait until ((Current flying height of (Casting unit)) Equal to 0.00), checking every 0.10 seconds
Unit - Turn collision for (Casting unit) On
Conclusion:
Once you set the ability to the unit and remove it instantly, you can control it's flying height within that trigger.
I hope this has been useful and feedback is welcomed.